what defines a strong tower though
they could be made a hell of a lot more durable in more then 1 way
a small boost in armor/mr goes a long way in addition to
giving them hp regen which increases over time as long as they don't get hit or enter combat for example this means you actually have to go after them as objectives rather then afk pushing and dealing little tickles of damage over 25 minutes until they fall over
this means rotating or diving or making picks and capitalizing or miss your window
it also forces players to actually push waves in to stop the regeneration to keep towers from healing up
it also makes successful defense of your tower more rewarding
additionally their targeting a.i. could be improved to prevent ''braindead'' dives from being succesful 99% of the time anyway
this way towers don't need piles of damage and make up for a player disparity