Major design flaw with spellthief line and removal of sightstone
i have always hated the removal of sightstone, but as a support who nearly always wins lane.. this change hasn't affected me much.
but let me describe the issue
requires 500 gold gotten in a specific manner in order to get the the sightstone passive
for the
like that requires hitting enemy champions or the enemy tower with abilties in order to get your sightstone
line requires u only pick up coins near where minons dies
and
line requires u to last hit minions
and during laning phase this is fine
but when your playing a
support
and you get a REALLY bad adc. it means u have to play passively. so you cant easily proc your 
and then IF you lose your tower.. thats when the game goes to shit because
now... u cant ward.
you cant push your wave to thier tower to get procs on thier tower because that would be unsafe because your tower is down.
and your opponents are now roaming between mid and bot to help push mid tower while still coming down bot every once in a while to catch thier wave.
but you cant safely get close enough proc
without a tower to fall back to
you also cant ward BECAUSE u don't have your quest completed.
and u can place a
but wiout being able to defend it you will also lose it within seconds after u place it in any area where it can spot something.
this forces u as support o head mid in order to try to proc
on thier mid laner or mid lane tower
this then forces three people mid and denys your mid laner exp and CS. for the sole reason that U CANT DO YOUR JOB without the sightstone passive. which you NEED to be near an enemy or an enemy tower to generate income for to get.
it also means your playing blind becuase in order for this to happen your adc has to lose lane before i can finish your stacks for sightstone .. which means said adc is BAD to behind with. and likely isnt warding either is is going to die more if he heads mid lane.
its bascially turns the game into a lose/lose scenario becuase u as support cant do what u need to do without being able to ward in a situation where you already have a bad teammate
users can safely stay at thier t2 tower and freeze while getting stacks
as can
users
but
users CAN'T do this..