"You should budget 45 mins per game"; Dodging and the next big problem to fix

RookPusher··2 votes·1,633 views

I'm someone who plays by the unwritten rules. If I'm not comfortable with a champ, I don't take them to ranked. If someone is being a troll in champ select because they got filled, I offer to switch. And I always make sure I don't have a hard deadline in either Ranked or Normals.

But predicting time allocated for games has been a difficult concept for awhlie. I planned to spend 45 minutes gaming before I hit the highway, but then I had 6 lobby dodges and a remake. So who's wrong here? That comes out to 65 minutes because of this auxiliary commitment. It's never acceptable to AFK period, but in Ranked that has up to a 10 game ramification on 4 other people. You failing to plan correctly adversely affects 40 games (potentially). If there's a question, I personally play Normals because while an AFK still really sucks and is in no way condoned, it's a one-game problem, not a potentially 40 game problem.

If we're going to change things, we're going to have to hurt a few people. And we're going to have to not care. If you can benefit 80% of the playerbase, do we really care about 20%? Solutions to this problem aren't hard. You could easily say "If you dodge, it's a 24 timer to play again." Technically speaking, that would dramatically reduce dodging. Solutions are a dime a dozen, balance is the coin of the realm. If you're asking for opinions you'll get as many answers as there are people writing, but at some point we need to make a choice.

We also have the option (in the discussion at least) of not changing the penalties but the system. While should we completely reset our picks, positions, teams, and bans just because one idiot didn't like the role they got? Why, when someone declines a game, do we have to wait not only for the timer to end, but for the matchmaking to find someone else? There isn't a legion of people waiting to play?

And finally, another option we ought to explore is the potential for mutual benefit. If there isn't a legion of people waiting to play, and I find that hard to believe personally, then let's create some incentives. If I had the option of being the "relief guy" for dodges and declines - meaning I'd walk in with teams built, roles assigned, and bans in place, but I'd get some sort of minor reward for waiting in the wings, not only would you streamline the system, but there's maybe 5% of the playerbase willing to do that.

As FDR once said "Above all else, do something" and history has been kind to. If we can risk the fate of a nation, surely we can risk a patch or two attempting to resolve a system which increases the liklihood that more dodging will happen, and "I have to leave" is all too common.

I look forward to your thoughts.

5 Comments

BIFF2 votes

"Budget 45 minutes per game" -OP

Bruh.... thats why people dodge. They are budgeting their 45 minutes.

I can either spend it: A. Playing a role i dont like (bad at). B. Playing a champion I dont like (bad at). C. Trade and play with people in roles they dont like (bad at). D. Dodge. Spend the time penalty taking care of other issues. And then reque with a chance of a better option.

Take the dodge every #$%@ time.

Most people only have 2-4 hours to play. Thats 2-4 games and dont want to spend it in the miserable scenario that options a-c put them in. And punishing them by not giving them an out will only result in hyper toxic games if they stay or 10-15 minutes of ban, champ select,loading into a game and then waiting for the remake option because they just afk'd...

RookPusher1 votes

{quoted}

"Budget 45 minutes per game" -OP

Bruh.... thats why people dodge. They are budgeting their 45 minutes.

I can either spend it: A. Playing a role i dont like (bad at). B. Playing a champion I dont like (bad at). C. Trade and play with people in roles they dont like (bad at). D. Dodge. Spend the time penalty taking care of other issues. And then reque with a chance of a better option.

Take the dodge every #$%@ time.

Most people only have 2-4 hours to play. Thats 2-4 games and dont want to spend it in the miserable scenario that options a-c put them in. And punishing them by not giving them an out will only result in hyper toxic games if they stay or 10-15 minutes of ban, champ select,loading into a game and then waiting for the remake option because they just afk'd...

That's fair, but dodging still needs to be dealt with. So the concept of penalties is out in your scenario, but not the ideas of increasing the chance that you're in a role you want.

BugsLivesMatters1 votes

Bruh.... thats why people dodge. They are budgeting their 45 minutes.

I can either spend it: A. Playing a role i dont like (bad at). B. Playing a champion I dont like (bad at). C. Trade and play with people in roles they dont like (bad at). D. Dodge. Spend the time penalty taking care of other issues. And then reque with a chance of a better option.

This guy pretty much said what I was going to say.

Also, it may be inconvenient for you to have to wait an extra 5 - 10 mins to find a match due to dodges, but that's nothing compared to the inconvenience of putting up with a team full of inters/trolls for 20+ minutes. That is why people dodge to begin with.

P.S. People that have random connection issues would be beyond pissed off if they were restricted from playing for 24hrs because of something that is out of their control. If you ask me, that's a massive inconvenience on A LOT of people, and for what? So you get the convenience to "slightly improve" how you schedule your games? C'mon

Hethalean1 votes

How does it affect 10 games? Are you suggesting people are losing 10x more LP than they gain with a loss/win?

Mcsquzzy1 votes

I only start a game with an hour available. Of course life sometimes surprises you

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