Tanks need their base damages DRASTICALLY reduced now that MR runes are gone

FalconPawwwwnch··6 votes·428 views

Every single tank that's meta has some sort of %HP magic damage

Now that champs (especially other melee champs) lost so much MR from runes (up to 27), it's pretty obvious that tanks are doing way more damage with bases than they should be doing

13 Comments

FalconPawwwwnch5 votes

Ornn dealing 20% of your max hp in magic damage when you lost 27 mr at level 18

hehe xD

oOBestEveNAOo3 votes

{quoted}

Ornn dealing 20% of your max hp in magic damage when you lost 27 mr at level 18

hehe xD

The bigger issue is that Mages in general are essentially useless any ways, so that kind of a change would have some crazy consequences if made before the test cycle of preseason is complete and all the data interpreted.

The runes have to take priority because those changes are affecting everything else by the nature of underlying everything else.

Come back to this thought in 2 weeks to discuss more?

Eedat3 votes

When did he say mages? He's talking about tanks

oOBestEveNAOo1 votes

{quoted}

When did he say mages? He's talking about tanks

Clearly you don't understand.

At present mages feel pretty damn useless. A change to MR would make it more so. Which corrects one problem only creating another. It's a sideways move and potentially negative one. The fact that he mentions and specifies tank %hp DMG as the source means it could be the new grasp as well or any number of other changes.

Hence the revisit in 2 weeks approach.

Eedat3 votes

Tanks need their base damages DRASTICALLY reduced now that MR runes are gone

What are you going on about? He never once said anything about mages? When did he ever say anything about changing MR? He literally said to reduce the %HP damage that tanks have

oOBestEveNAOo2 votes

{quoted}

What are you going on about? He never once said anything about mages? When did he ever say anything about changing MR? He literally said to reduce the %HP damage that tanks have.

I'll explain this one more time. Very slowly.

One of the ways to combat tank hp% dmg is to increase the base MR, something he speaks of having been changed and nerfed recently.

That type of change could affect mages as a class.

Tank %hp dmg wasn't out of hand PRIOR to the preseason patch.

So tunneling in on THAT particular thing could be a mistake due to other changes and a small sample size.

This is pretty basic, fundamental, game design stuff.

Eedat3 votes

Jesus Christ dude. He's not saying increase the base MR. He is literally saying (and I QUOTE) "Tanks need their base damages DRASTICALLY reduced". He did NOT say "increase base MR because of tanks"

What part of this arent you getting? Why are you going on about what will happen to mages when he's not suggesting anything that will affect them in literally any way? What aren't you understanding?

oOBestEveNAOo2 votes

{quoted}

Jesus Christ dude. He's not saying increase the base MR. He is literally saying (and I QUOTE) "Tanks need their base damages DRASTICALLY reduced". He did NOT say "increase base MR because of tanks"

Sigh, you just don't want to understand do you.

The tank hp% dmges were fine prior to the patch for preseason.

It stands to reason the patch itself is responsible for any seeming extra effectiveness for said tanks using %hp dmg.

In other, plainer, simpler, much easier, slower, less complicated words for you:

The tanks %hp dmg doesn't need to be changed for at least 2 more weeks when we have more data on the preseason patch and runes and how those are affecting this particular subset of dmg types.

Is that slow and simple enough for ya buddy?

Did that make it easier?

Eedat2 votes

Are you joking? Were you oblivious that the most effective way to increase %HP damage is with pen? Are you aware that removing MR is the same as adding flat pen? Is this some revelation that you're making 8 years late? You need more data to confirm that reducing the base MR on tanks who didnt take M pen in their runes was gong to make their %HP damage too much?

First you went off on a completely unrelated tangent about mages who arent even a part of this thread then you're trying to pull off being some smug arrogant jackass attempting to talk down to me claiming some bullshit like "we need more data to prove m pen makes %HP damage better guys!". Did you really not know? Well holy shit captain obvious! The last horse just crossed the finish line the better part of a decade behind everyone else! We really need to test this concept confirmed in season 1 and by basic math new theory out!

No need to be such a massive douche when your point is trash and relaying decades old info. Mpen syergizes well with %HP damage?!?! I dunno guys!!!!!! We need more testing!!!!!

Escheton2 votes

Ok, can Tanks get a passive %dmg reduction then? Or do you want damage all around to be nerfed? Because if not, then you are just stuck with tanks that do nothing, and get blown up. If fights are faster, because everyone does more dmg (like now), then Tanks need to also do more dmg in the small window they stay alive.

Anonagon1 votes

Agreed 100%. Certain tanks are bigger offenders than others in this regard (Ornn and Maokai), but most of them are doing too much damage relative to their tankiness and ease of output.

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