A reminder that Kalista needs buffs AND nerfs.
Unless you're in super high ELO. Kalista is trash now. She has only one build strategy (which has also been nerfed now), she has only one play strategy (Which is unfun FOR the player as much as it is against them) She lacks the kit to be independent and unless you're on point with every auto you make, self peeling is practically impossible early game.
When she's good she's cancer, but the way they've nerfed her into this chinese hopping vampire is also a form of cancer for the one playing her, unless you like wearing out your mouse's right click button.
They need to do something about her E and W so that she can get buffs and be fun for all levels of play. My suggestion is to revert some power into her Q (Javeline toss)
Suggestion for Kalista overhaul:
Undo the passive nerfs (hear me out). Allow her to jump backwards further again and revert the 10% damage reduction on auto's.
Q- allow her Q to cancel/reset kalista's un-cancelable auto attacks on activation. No longer applies a stack of rend. Increase its scaling. as an addition, hitting a champion afflicted with your E's activation consumes all stacks of rend and deals the percent health damage previously associated with Soul bound (indicator is still there, but unaffected by your team mate's auto's now)
W- removed- soul bound's auto's will no longer proc the percent health damage. Now it's only for vision sentries (optionally could add a steroid of some sorts if too weak)
E- the passive is still the same. E's activation no longer consumes stacks of rend, instead it slows for more and adds the first indicator on W's passive which lingers for 5-10 seconds. If you Q the target successfully in this time period then all stacks of rend are consumed and a set percentage of health damage is also dealt. (This way, there is more counter play against E simply being an execute, and more rewards for building AD and crit as well as attack speed. It also makes it difficult to rend entire teams/multiple people)
R- unchanged, but your soul partner can now be switched freely throughout the game on a short cool down (think Zeke's Harbinger)