Mages are the most broken class in League. Prove me wrong.
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You hate mages and are biased against them... Prove me wrong.
can't prove you wrong if you're right
laughs in one shotgun
Even their itemization is bad compared to other classes, how are they the most broken?
Juggernauts:
Ok, well since you all require reasons, here you go:
Constant waveclear
Harass that keeps on going and going and going....and going....
They never run out of mana anymore (pretty much explains what I have an issue with in terms of 1+2)
Too much CDR within their item builds (again, this pretty much explains 1+2)
They hardly ever see nerfs, and if they do they're minor and they're immediately buffed back up to viability for pro play
They do an equal amount if not more damage than most assassins, bruisers, divers and ADCs (until they hit late game), and all that is done from medium-far range(s) [also consider point 4 here wink wink], this is also why you're seeing quite a few mages work extremely well as supports (among other reasons)
They still have targeted abilities within their kit (a lot of them anyways) while other classes keep losing targeted damage due to it being "unhealthy". Mage players constantly defend this by saying "but our other 3 abilities are skillshots", when in reality it doesn't matter since champs like Syndra, Veigar, Annie, Brand and Lissandra can royally fuck up their combo and then still either be useful by one-shotting you anyways (Veigar, Brand, Syndra) or by CC'ing you despite missing abilities (mages such as Lissandra and Malzahar). Why do mages still have targeted abilities when mage players themselves are constantly complaining about champions such as Leblanc and old Katarina who had targeted damage? If it's so unhealthy then remove it from ALL classes. Seriously, I'm sick of targeted damage in general myself. Nothing is more infuriating than seeing a Veigar or Brand miss all their other combo abilities only to press R and still one-tap me (yes I'm counting Brands R bounces as a one tap) or having Lissandra lock me down for almost 2 seconds with a point and click mini-nuke.
A lot of their items grant HP, leading to mages having almost 3k or over 3k HP past level 11.
I personally do think that mages are essential in this game and they should always be viable, however as they are now they are fundamentally broken, not overpowered, just they don't have the weaknesses they used to. There's too much CDR and mana regen in the game for their true weaknesses to actually matter in the grand scheme of things. That, and there's the constant powercreep for every mage since Riot seems to love reducing their cooldowns and mana costs (although thankfully when it gets into overpowered territory they'll nerf those two aspects cough Swain cough).
I'm just raising this argument since the Boards seems to genuinely dislike assassins and bruisers, claiming that they're broken, anti-fun and degenerative. As such I thought it right to present an opinion inverse to this since that's the best way to have a two-sided conversation.
Mages with mobility are the most broken class in League.
FTFY
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how bout you prove they are broken , you are making the claim burden of proof is on you
Shun po cast time, eh? What about
and his E cast time? 0.5 seconds at rank 1, 0.1 (one-tenth of a second) at rank 5. Four second impenetrable wind wall, a shield that regenerates during combat and resets entirely at 100% on ult, a Q with 100% lifesteal effect with a ranged AOE knockup every 1.3 seconds at rank 5 and about 3.7 at rank 1.
What about an assassin with true damage built into his kit who cannot be slowed attack or movement speed wise while he ults, and every kill or assist makes that ult last another seven seconds up to -35- seconds in length?
Remember, his bio and all Riot official listings have him as -assassin- not as a skirmisher, which is what Yasuo is. Yi can also meditate for five seconds, healing for hundreds of health and blocking 50% of incoming damage (25% on turrets) while charging his passive, pausing ult, and pausing his E active.
Or someone with a built-in Warmog's passive only better and procs faster with a built-in Black Cleaver for an E, a built-in Gargoyle Stoneplate for a W passive, and a spammable Q with movement boost/slow removal/1.5 second silence/over 1.0 AD scaling damage basic attack who deals true damage to "Villains" and max missing health magic damage to the rest of the team and can tank 27 turret shots with 2 tank items? And of course, he has no mana. That'd be our juggernaut 
There is a champion in this game who cannot die for five seconds
no matter what you do, outside of that he can be dealt with. Once he clicks the button, you cannot kill him until its gone. Period.
Now, as far as mages being broken, let's talk about all the nerfs the mages have gotten since pre-season 6 in 2016. This is not a comprehensive list, mind you.
So when Riot addresses the first four examples of actual broken mechanics, then you can talk to me about mages.