I feel like Morgana damage is too delayed for the risk she takes as a full AP mage

xxxMadLionxxx··8 votes·3,646 views

I mean, 3 seconds until the second part of her ult kicks in is likely to result in death considering you are going in the thick of things. The worst part is there is if you die before the ult ends, you do no damage. The only way to solve this is to buy item 3157 which has been gutted by riot. Meanwhile, you need to rush mana because her W now cost more than an ult at 130 mana full rank. This means you can't rush zhonyas anymore because you need more mana just to farm. Champs like Zed get to do this for free all day while mages as a class, on the whole, was nerfed for this by the mana changes.

It would be nice if the second part of her ult damage was spread out over the 3 seconds.

The best part about all this is how long it takes before she actually kills the target. Enemies tend to have a full 2-5 seconds to react, heal, dash/flash out the way in order to survive her kit.

I love her kit, but there is too much room for counterplay for AP Morgana to ever be effective. I kinda feel like she should have a built-in grevious wound at the very least.

11 Comments

ChaosReyn3 votes

That's why most people play her as a support now.

Either way, they have her some love in her W shaving CD on tick from champs and cannons, and she's always run the risk with her ult but that's part of the fun in her kit - managing to get off a full ult is super rewarding.

Plus...in order for them to lower the time for her ult to kick in, they'd have to either gut its damage, or take something from another part of her kit...and I don't particularly think she's in a position to be losing anything for a faster ult.

The Ecdysiast3 votes

I think her ultimate should do its second part if she takes damage. It'd really play into the "pay for your sins" theme of her new character. And prevent people from just completely destroying her during the time it takes to ult.

ChaosReyn1 votes

This would be interesting. Another thing they can do (since they took this away from galio) is cause the second part to deal more damage based on how much she took over the duration. This would make her more potent in either role without making her overbearing, and you can take a bit of damage off of her W to force her to be more interactive for her damage output in teamfights.

MankeyMadness1 votes

Just wait for her to get a kit modernization in her VGU.

... Oh yeah, Gypsylord shit the bed on that.

Galaxyburstz1 votes

In this team game

CC > Damage

The risk is compensated by the reward; having high base AP, AOE zoning, poke, waveclear, 2 forms of heavy duration CC, 3 forms if you buy item 3116, a shield ability to make you or an ally invincible to an ability for a brief moment, efficient viability in 3 separate roles, teamfight and lockdown potential, and great synergy with some champions has to be balanced out somehow. That is where range, mana costs, cast times, and delays come into play.

Also item 3157 is still very viable, however you're absolutely right about having built in grevious wounds - preferably on E. She does have a lot of counterplay, but for a champion to be balanced they shouldn't be even slightly close to being considered uncounterable

Saianna1 votes

All the while Morgana doesn't even deal that much damage to champions.

Illabethe1 votes

You need Inspiration Secondary runes to reliably carry with her.

You can easily pull off insane plays as Domination/Sorcery and get good KDAs, but you won't control a game without Inspiration's Gold budget and move speed and CDR.

If you're worried about her ult, Try Nimbus Cloak. It's unreal for kiting.

Slythrin Umbreon1 votes

Hey, just wanted to say you don't have to max Pool all the way. Long time ago, the trick to leveling Morgana was to spend 3 points on Pool, then max Binding. Pool only needs to be leveled high enough to waveclear, so stop leveling it when it's high enough to clear the caster minions from full health. After that, AP will keep it's damage high enough. After that, putting ranks into Q still increases the damage W does to champions, not just because of the snare but also the more damage Q does the lower the opponents health is for Pool. And this way, you get to start ranking your Q up in time for team fights.

I don't know if 3 ranks in W is still the right number though, so remember to pay attention to the casters and when it starts killing them.

LTK KoRo1 votes

The only way to solve this is to buy item 3157 which has been gutted by riot.

imagine saying this and not being sarcastic

hrooza dota 1 votes

wth is the gutted talk about item 3157 ? its pretty much one of the best, if not the best item you want to buy on like every single ap champion.

VoraciousX1 votes

Maybe stop rushing item 3285 and go for item 3027 . Just a thought. I don't usually have a problem with my ults, and the initial damage from the first tick is usually enough to kill them after I've hit them with everything else.

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