I feel like Morgana damage is too delayed for the risk she takes as a full AP mage
I mean, 3 seconds until the second part of her ult kicks in is likely to result in death considering you are going in the thick of things. The worst part is there is if you die before the ult ends, you do no damage. The only way to solve this is to buy
which has been gutted by riot. Meanwhile, you need to rush mana because her W now cost more than an ult at 130 mana full rank. This means you can't rush zhonyas anymore because you need more mana just to farm. Champs like
get to do this for free all day while mages as a class, on the whole, was nerfed for this by the mana changes.
It would be nice if the second part of her ult damage was spread out over the 3 seconds.
The best part about all this is how long it takes before she actually kills the target. Enemies tend to have a full 2-5 seconds to react, heal, dash/flash out the way in order to survive her kit.
I love her kit, but there is too much room for counterplay for AP Morgana to ever be effective. I kinda feel like she should have a built-in grevious wound at the very least.
, a shield ability to make you or an ally invincible to an ability for a brief moment, efficient viability in 3 separate roles, teamfight and lockdown potential, and great synergy with some champions has to be balanced out somehow. That is where range, mana costs, cast times, and delays come into play.
and go for
. Just a thought. I don't usually have a problem with my ults, and the initial damage from the first tick is usually enough to kill them after I've hit them with everything else.