Lulu is at 50% winrate and is permabanned. Meanwhile Sona is at 57% winrate with a 0.8% banrate.
:thinking:
:thinking:
*53%
move along
its quite strange how people do NOT think sona is strong. idk why
[{quoted}](name=Craft Zeppelin,realm=NA,application-id=3ErqAdtq,discussion-id=K4b0dVRN,comment-id=0005,timestamp=2017-05-17T09:22:10.073+0000)
its quite strange how people do NOT think sona is strong. idk why
She is too squishy. She usually starts Q and if enemy team gets lvl 2 first she is losing flash or dying for sure. Lulu starts with 525 hp while sona has 480.
She is too squishy. She usually starts Q and if enemy team gets lvl 2 first she is losing flash or dying for sure. Lulu starts with 525 hp while sona has 480.
well...the problem is I dont see much situations her not getting level 2 1st.
You have to compare pickrate and elo as well.
You have to compare pickrate and elo as well.
Its at diamond elo for both of them and they have literally the same exact pickrate at 2.9%
http://www.leagueofgraphs.com/fr/champions/stats/sona/diamond
http://www.leagueofgraphs.com/fr/champions/stats/lulu/diamond
Funny i do not have the same numbers. If you took your numbers from championgg, they are flawed.
Honestly Lulu deserved nerfs and the current changes are a love tap.
Lulu is supposed to be squishy and the nerfs support that paradigm
Probably because Sona's squishy and easy to pop with the way most people build her. It's not a challenge to remove her from the field.
Lulu has too many tools that make it difficult to catch her, let alone kill her.
Lulu had 53%+30% pick rate before she went permabanned (tons of ban=deflate win and pick rate)
Sona never had those stats, even when she was broken
and while i can't talk for low elo, Lulu is definitly more ban worthy in high elo than Sona whose laning phase revolves around cheesing an enemy that doesn't know sona's weaknesses while lulu has no weaknesses in lane