Can you at least be clear about Xerath Q nerfs?
The maximum distance that this ability hits has been changed by a fair amount - It's getting to be fairly difficult to hit a skilled jukester with the Q. This is a huge part of his identity and kit - He's already considered one of the weaker mids - and considering we're in the middle of the big ol' mage update - his rework contains almost as many nerfs as buffs. **The price he payed for the ultimate change is just not worth it. **
He's going to continue to fall until he gets a small buff.