Nautilus changes are... wrong.

Teriyaki Bukkake·4/19/2019, 6:19:56 AM·2 votes·2,669 views

And I'm not talking about the change to his passive. Why are we adding damage to his Q, when he already has pretty reliable damage on all his other abilities with decent base values? Not only does he not need the damage, but its a buff in the wrong place of his kit. He is meant to be a tanky behemoth, so where is the buff to his shield? Maybe adjust some of his cooldowns if he is under performing. But buffing his q damage and ratio? Why? How is this going to bring him up to be competitive? If he isn't dealing enough damage (lets be honest, we don't want more damage in the game than there already is) then why not target his E which is his main "damage" ability.

The change just feels so off, so useless, so meaningless.

EDIT: Didn't realize trying to talk to the boards would be so useless. Downvotes. Telling me to get good. Completely not addressing what I've said. Good stuff guys, real nice of you.

13 Comments

iiGazeii4/19/2019, 6:22:19 AM3 votes

Shields counter Vayne. Can't have that.

Ilovemobas4/19/2019, 11:24:17 AM1 votes

Fun fact: Blitzcrank and thresh are way stronger. His buffs are justified

D357R0Y3R4/20/2019, 11:42:30 PM1 votes

[{quoted}](name=Mr Meat,realm=OCE,application-id=3ErqAdtq,discussion-id=K13KPdAr,comment-id=,timestamp=2019-04-19T06:19:56.972+0000)

How is this going to bring him up to be competitive?

I hope you're kidding? Have you watched high elo streams? he's permabanned right now, picked midlane full AP even faker played it and went like 10/0

it's busted af