God Bless you Rito

ChaddyFantome··1 votes·463 views

**Team Contributions ** League doesn’t do a great job of rewarding or recognizing the contributions of non-carry roles. Supports are the poster-children here, but the problem extends to groups like tanks and split-pushers as well. Doing the best thing for the team often means giving carries all the glory (and gold), leaving everyone else feeling like second class citizens. **Contribution Clarity ** KDA and damage dealt to champions are the most commonly-celebrated measurements of success among players. We’re leveling up the way other forms of team contributions are measured and broadcast in order to create similar moments of recognition. In-game, we’re adding new VFX to spotlight the caster of summoner spells and active items such as Exhaust and Mikael’s Crucible. Crowd control effects are also getting a visibility bump: in addition to reworked status icons, effect types are now spelled out as text above champion health bars, overwriting summoner names until the effect subsides. Finally, players are getting better feedback about the work their active items are doing, similar to how Locket tracks how much damage its shield has absorbed. We’re also adding new end-of-game stats for how long you CCed your enemies, how effective your warding and counter-warding was, and how much damage you mitigated via shields and resistances. We’ll continue our expansion of end-of-game stats throughout the season, hitting stuff like deaths prevented, healing done to allies, and damage mitigated on allies.

For too long have out efforts gone undermined, unnoticed and uncelebrated. For too long have we gone without recognition. But now my tank and support brothers and sisters, we usher into a new era where this becomes a thing of the past. New Era where people will recognize my clutch Exhausts. Where people will take cue of my awesome Shield damage mitigation, will appreciate how much lockdown and damage i soak up and most importantly of all, our wards get the notoriety they deserve! _ Very soon, we will finally emerge into the dawn of the greatest era in the history of League of Legends!!!!_

T uT)7

https://www.youtube.com/watch?v=8RLPG88u3lM

3 Comments

PureSilvrr2 votes

I KNOW <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<3333333333333333333333333333333333333333333333333

The Last Ballad1 votes

and how much damage you mitigated via shields and resistances.

Sorry that I must(temporarily) rain on a portion of the parade, but this stat will only be for things applied to yourself. For now.

Something about(I cant remember the exact wording) how the adding the damage shielded for allies(damage that your skill shielded) to your stat was more complicated than they expected to put in, or something screwed up last minute, so it missed the deadline. It will be coming in later months(I say months to avoid disappointing people by promising things I have no idea about) with more utility stats though!

http://grabilla.com/07410-ca4fac58-22cf-4684-a797-44313fc9111c.html

ChaddyFantome1 votes

[{quoted}](name=The Last Ballad,realm=NA,application-id=3ErqAdtq,discussion-id=Jw5pK6wO,comment-id=0001,timestamp=2017-04-16T00:38:18.072+0000)

Sorry that I must(temporarily) rain on a portion of the parade, but this stat will only be for things applied to yourself. For now.

Something about(I cant remember the exact wording) how the adding the damage shielded for allies(damage that your skill shielded) to your stat was more complicated than they expected to put in, or something screwed up last minute, so it missed the deadline. It will be coming in later months(I say months to avoid disappointing people by promising things I have no idea about) with more utility stats though!

http://grabilla.com/07410-ca4fac58-22cf-4684-a797-44313fc9111c.html

https://www.youtube.com/watch?v=O41bpujWvz4

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