Nexus Blitz: The most offensive balance issues (from my experience)
Blessing of
: REMOVE THIS REMOVE THIS REMOVE THIS. This is not fun to play against and whoever has it pretty much wins the game. If Riot truly wants to keep this in Nexus Blitz it should expire after a certain amount of time. The fact that it's permanent is nothing short of obnoxious.
: This champion is simply too good for multiple reasons, she denies more aggressive options, she deals a ton of damage despite building primarily tank items, her E and ult are just ridiculous for events and she's just far too tanky for this gamemode.
and
: Pretty much the same problems across both, they're far too effective at being braindead drain tanks, and the on-fire buff doesn't really hinder them at all. Also the fact that they're both ranged melee abusers.
: Far too good in terms of raw damage and clear speed. She already deals an enormous amount of damage post Lich Bane with Dark Harvest, in this gamemode she overkills her designated target(s).
: Absolutely ridiculous, at least in terms of his damage and tankiness. His CC is manageable, but Nom/Feast is far too volatile and he turns into this immovable object come mid-late game.
: Needs a general tune-up, he dominates this gamemode as well post Stormrazor.
: Both have similar balance issues in this gamemode, they provide far too much damage as well as CC while being ranged anti-melee champions. Veigar also gains AP far too quickly.
: It's Zoe, there's not much else to be said, apart from the fact that Snowball Fight procs her W, which is obviously an overlooked feature.
: Post Guinsoo's he's just a monster, although this is Yi in general. Riot should have a look at him, specifically Double Strike's interaction with Guinsoo's.
: Far too good as it is now, needs to be toned down in terms of its passive.
Other general balance issues:
- The brushes in mid lane seem to not hide you at all. After doing some testing it seems as if even if the brush isn't warded your opponents can still see you.
- Blessing of Kha'zix is borderline useless due to the sheer amount of vision provided by trinkets.
- Blessing of Janna should also be on timer (if it isn't already?)
- Tank items in general might need to be toned down since this gamemode highly incentivises champions into building tanky as opposed to damage due to the nature of the events.
- The on-fire buff shouldn't grant as volatile a bonuses to tankier champions, as to incentivise damage orientated builds and it should increase the amount of damage you take based off of your resistances (or something like that?)
- There should be a general incentive to pick melee champions that aren't tanks, however at this point the meta is pretty much just mages and tanks which isn't particularly fun to play into for anyone.
Otherwise, great job from Riot, this gamemode feels amazing when people aren't ruining the fun by picking tanks and mages.
are the worst imo