So... tank ekko is still a thing!!
AND ITS FUCKING BULLSHIT!!!!
AND ITS FUCKING BULLSHIT!!!!
The tankko builds are like a cockroach that just won't die regardless of how much poison Riot sprays on it
just like the champ himself...which pretty much is the problem (apart from handing a permaslow to this hyper mobile cc machine that is apparently "oppressive" on skarner cough).
I don't necessarily hate Ekko as a champion. Just when he build pure tank items without a single damage stat and still keeps all his damage and mobility making him a nightmare to deal with
He doesn't keep his same damage. If he's building tanky he has a reliable steady dps, if he's building his proper builds of AP he becomes a highly fragile damage dealer, with a lot of burst and a free pass Ultimate that is easily countered by stunning him and destroying him. Unfortunately, building tanky has removed those weaknesses.
He doesn't keep his same damage. If he's building tanky he has a reliable steady dps, if he's building his proper builds of AP he becomes a highly fragile damage dealer, with a lot of burst and a free pass Ultimate that is easily countered by stunning him and destroying him. Unfortunately, building tanky has removed those weaknesses.
Highly fragile.
With a shield.
And a heal.
And an AOE stun to keep him safe.
But no! It's predictable! Still way too strong.
IMO Riot should just nerf his stickiness by increasing his E's cooldown.
His damage and scaling isn't the problem, it's his shield and stun plus the fact that his ult is completely unfair to play against. Not in damaging people, but the fact that he can jump in, kill someone, then blink out and go back to full hp.
The past two games I've had with an Ekko, he has built literally 0 AP and nothing but tank items (check my match history)
My most recent game (as Talon), the Ekko built no AP at all and still topped his team's damage chart... In fact, he only did about 1000 less than I did (full AD Talon, 16/6/4 my team won)
?????
Sounds like you guys just got clean outplayed by a better player
Git gud
I said I won...
Git gud at actually reading the post...
You mind linking the games? I can't seem to find them.
Fucking rekt.
Playing tank Ekko doesnt mean you outplay anyone nor are you better. Youre just playing a highly mobile assassin with a shit ton of health that soaks up any and all dmg
Maybe you should git gud and learn game mechanics
Playing tank Ekko doesn`t mean you outplay anyone nor are you better
What the flying fuck?
When did I say that he outplayed them because he was playing Tank Ekko?
How about you ask questions before you jump to random conclusions?
[zombie-brand-facepalm]
Jesus Christ, you don`t even read your own comments dude
Hey, sport, how about you copy and paste some of my lines to show me where I said that playing tank Ekko magically makes you better than your opponent.
Betcha can't
[slayer-jinx-wink]
In fact, I bet you're just salty that I called you on some random bullshit one time and so are forming a fanclub for me.
Another question: Are you just stumbling across my comments or are you so in love with my Golden Draven that you are going to my profile and looking at my comments?
I don't know if they will ever be able to permanently get rid of tank Ekko. They've mentioned that they didn't realize how much constant %hp damage will turn a more DPS oriented kit into a Tank building monster. Ekko has 2 forms of % hp damage, and a spammable CC so really it's going to just stay around until it's reworked. His kit just has too much going on. I've heard that 'he isn't a realiable tank' because his stun is 'hard to land'. I'm not that convinced.
I don't know if they will ever be able to permanently get rid of tank Ekko. They've mentioned that they didn't realize how much constant %hp damage will turn a more DPS oriented kit into a Tank building monster. Ekko has 2 forms of % hp damage, and a spammable CC so really it's going to just stay around until it's reworked. His kit just has too much going on. I've heard that 'he isn't a realiable tank' because his stun is 'hard to land'. I'm not that convinced.
He only has one form of % hp and thats on his W. I still don't see why people build him as a tank. He functions so much better as an AP bruiser.
I don't know why I always think his passive damage is % HP.
It's an 80% AP so it definitely hurts. It's actually fun to see how hard it hits when he builds AP
I agree on this. I have not had one issue with tank ekkos. Just split push him and poke him. The longer the duration on poke the less he gets back with ult and unless he has regen his screwed when the fight starts. Also false start engages work a charm against him, force his bubble, then wait and counter.
Ekko has two forms of %health damage? His W passive makes autos do missing health when the enemy is below 30% health, what's the other?
% HP damage isn't a problem because it's too powerful, it can be nerfed if that is the case. The problem is that its on an assassin and it is designed to fight tanks and bruisers, champions that assassins are SUPPOSED to struggle against. It's like if they did something like giving Xerath Blitzcrank's Q. It runs complete contrary to how his class is supposed to even play.
On top of that he has to stand on top of a target long enough to auto them 3 times, his stun is slow and delayed but rewards him with extreme utility and tankiness, his ult is optimally utilized when he puts himself in a position to take damage. He even heals more the more damage he has taken. Ekko's whole kit just incentives building him like a diver or a tank and to some extent outright punishes him for doing things most other assassins would.
Ekko is not designed to fight bruisers and tanks, and i reliably destroy ekko, wether tank or not, on bruisers. The issue is that he is a 'utillity-assasin', so he combines the cc of a tank with the mobillity of an assasin - which is fine on his assasin builts as he has less raw damage and a more difficult to execute combo than other assasins and compensates that with cc, but then going tanky that combination just gets ugly, cuase there is no way of escapeiong him, you can't counter burst him like vs his assasin builts, and he can always get away. His absurd savety is what breaks tankko, once he gets rling there is just no way of shuting him down.
% HP damage isn't a problem because it's too powerful, it can nerfed if that is the case. The problem is that its on an assassin and it is designed to fight tanks and bruisers, champions that assassins are SUPPOSED to struggle against. It's like if they did something like giving Xerath Blitzcrank's Q. It runs complete contrary to how his class is supposed to even play.
On top of that he has to stand on top of a target long enough to auto them 3 times, his stun is slow and delayed but rewards him with extreme utility and tankiness, his ult is optimally utilized when he puts himself in a position to take damage. He even heals more the more damage he has taken. Ekko's whole kit just incentives building him like a diver or a tank and to some extent outright punishes him for doing things most other assassins would.
I wish they would remove the stuff that makes him geared towards a tank/bruiser so they could work on making him an actual assassin. I bought him because he looked like a Fizz that was more fun to play, but playing him AP isn't easy when most of his kit is so easy for an aware player to avoid (which prompts people to build tank so they don't have to execute him well because you aren't squishy).
The first change that I think needs to happen to make him more viable as AP that people don't really talk about is changing his Q to be easier to land. Seriously, have you ever been hit by the second part of Ekko's Q? It's one of the easiest abilities in the game to dodge which makes his burst weak since the outgoing damage is pitiful compared to the incoming. Riot probably balanced this to emphasize landing his incredibly telegraphed and easy to dodge stun, but that point continues the list of design changes he'd need to be an assassin again.
Imo tank ekko arent great, ap ekkos are what scares me. Tank ekko are decent at best, pretty good if hes really far ahead but then falls off later in the game doing no damage and meh tank. If you have a good ADC they will shred him down after 3 items. IE PD LW boom done, if he knows how to play adc correctly it should be no problem. AP ekko on the other hand.. you cant get close to him, AND you can get close to his shadow thing AND you cant get into stun range or he'll mess you up. AP ekko is the way to go man.
The problem is that they constantly "compensate" AP ekko for the nerfs to the base damage. The thing is that AP ekko doesn't care about the base damage the AP scaling is insane, even before the buffs.
honestly ap ekko is so good, and itsnot like you cant deal with it either or win lane. ap ekko can lose if he screws up or is silenced or cc. But in general its so good cause if he plays it right he can just dominate the game. Very healthy champion right now imo.
honestly ap ekko is so good, and itsnot like you cant deal with it either or win lane. ap ekko can lose if he screws up or is silenced or cc. But in general its so good cause if he plays it right he can just dominate the game. Very healthy champion right now imo.
so does every other champion in the game......honestly they whole 'wait for an assassin to screw up' argument is bs because it takes away any agency you could hope to have in a matchup.
No current state of ekko is healthy. AP mid Ekko you're not even allowed to step up to farm he Q-E's you for 2/3's your HP and then proceeds to permaslow from there. Multiple escapes and a slew of CC. They've compensate buffed him so much its insane. Not healthy at all.
I dont know man, everytime I face him in lane, I usually win the lane lol so I cant really relate. But then again I am in low elo right now :/ Gold scrubs. I'll come back to this when I get diamond again.
Yeah lol. The bruiser build is the best i think with ROA and then full tank. But nonetheless, yes he is still strong af by building mostly defensive stats. He just has so much CC as a "utility assassin"
tank ekko honestly isn't even a problem anymore. the nerfs did enough to his ability to build tank, it's much weaker now - and just because some of you feed him and don't know how to play against him doesn't make it broken.
It's the champ you're having trouble with, not the off-meta pick. because chances are you've never played him and/or never learned howto play against him period. he has clear weaknesses and fall off points now, as well as plenty of counter picks
god forbid any off-meta picks exist in this game though. I can understand tank yasuo and tank akali, but ekko has already been nerfed beyond the point of really being an issue anymore, past ppl just not knowing how to deal with him.
i think that we should be able to have different builds and still be viable. i mean if we only had 1 way of playing the game, then we shouldn't even have a choice on what items we can buy. it should be automatically bought in the shop.
The changes they made weren't aimed at eliminating tank Ekko builds, unfortunately.
They were only meant to give Ekko players a clear choice between survivability stats and damage, which is why his base damages were reduced and his base slow was altered to scale on AP.
I'm guessing that by the "bullshit" part of your (short) post that they're not as divided as you'd like, which is probably still true. But at this point I don't think he's a prevalent enough pick to get any more attention.
They just have to reduce some of the cc. I don't think his passive should slow for example. He has 3 slows for crying out loud!
With his mix of slows and mobillity, he's just to sticky, so it doesn't matter how long he needs to kill one, all that matters is that he kills his opponent befor he dies himself.
All a sticky champ needs is sustained dps and tankiness.
And for rea, ekkos sustained dps in his kit is nothing to speak off, it's rather low unless the target drops below 30%, however, there are two things that still alow him to get enough dps then going tanky: Fervor of Battle, that masterie is honestly bullshit and the main force behind tanky builts. It's just a metric ton of sustained dps for free.
The second issue is
, which is just a bullshit designed item. THe buff to potions together with it'S stats for 350g means it's actually the save start option, while also haveing the potential of giving aditional stats if snowballing or just beeing save. It's a low-/no-risk, high reward item.
And on a champ that is very save(cc+huge-mobillity+tankiness, there is nothing saver than that), you are prettymuch ensured to get some stacks sooner or later, and with his strong early lane, it'S usually rather sooner, resulting in getting ~45ap for 350g at midgame with no drawback at all.
Masteries just dierly need another rework, they add for to much free damage to the game, allowing for tank builts that still have high enough dps aswell as good burst on anyone who wants it, it's just the epitome of damagecreep(there are more things factoring in though), which is the main reason for tank builts: they have enough damage despite building tanky and glasscanon builts only work on melees with instand gapcloseing and fast burst, else they die to fast to do their combo. As a result, tanky builts are viable and glasscannon builts aren't.
For the time beeing(cause i don't dare to hope that riot fixes damagecreep any time soon), Ekko needs to loose stickiness and mostly safety when going tank. His passive needs heavily reduced base stats on slow and ms and a high ap ratio to compensate(evt with a hardcap so it doesn't get absurd with full ap builts come to lategame), and the ult self heal should have no base at all and be all ratios, evt same for the missing health damage, though that has the potential of getting absurd on ap ekko later on as the ratio would need to be even high as compensation. I'd also like to have the passive on a 7sec cd rather than 5, but scaleing with cdr. This would mean the cd is the same as on his E, working well into his hit n run playstyle as AP, while the sustained dps it offers would be worse early and only slightly better at max cdr. Ap ekko could use ~0.5-1 sec more duration on his W shield, atleast at higher ranks, so he can go in for his combo as glasscannon without getting blown up instantly.
I made a post about tank ekko coming back more than a week ago, dunno why no one listened until now.
Summoner Names. Of Course.
Not really; It was bullshti before because of the ridiculous damage AND cc. But you kind of have to choose now soooo; No not bullshit.
They should remove the slow from his passive, he already gains I believe 60%-80% movement speed when he procs it, why does his target movement speed need to be lowered by I think 50% as well.... he always has a strong slow on his Q...
His kit is never going to be played AP without a massive overhaul. You don't give a champ spammable CC, high base sustained damage, and percent-based healing without having them be played tank. His kit screams tank no matter what they had in mind.
Getting a rework with upcoming assassin update
he may see some changes, but his abilities will stay the same
(they just released Project: Ekko. They won't totally change his abilities they just animated. Same with Katarina)
Have they released a list of assassins being looked at? I assumed the update would focus on the old-school assassins who aren't around as much.
[{quoted}](name=Darien Juranas,realm=NA,application-id=3ErqAdtq,discussion-id=JiBb2RUQ,comment-id=000200010000,timestamp=2016-08-09T04:23:57.921+0000)
Have they released a list of assassins being looked at? I assumed the update would focus on the old-school assassins who aren't around as much.
Only Talon is a Major rework and Rengar is getting large changes.
I think Riot listed him as a minor rework