The relic shield change i offered that is better in every way than the current fix.
If you can express why this change is not more reliable than the current change please do.
Ill state it again, its simple, and completely kills double relic, while keeping thresh, and any future ranged relic user completely viable.
"Killing a lane minion consumes a charge from each nearby relic line item"
That simple
Team has 5 relic shields, kills ONE minion, you all lose 1 stack, effectively nullifying the gain from buying multiple relic line items.
Completely kills relic stacking, and doesnt hurt current and future ranged champions who would like to run it.