According to riot Donger was supposed to be made less oppressive for melees?
Well. is he less oppressive now?
Well. is he less oppressive now?
Check his top lane winrate.
The answer to your question is, "No, it's gotten worse."
I think the issue with Heimerdinger isn't just his turrets, it's the fact that he also has poke and hard CC to supplement them, too. Champions who get within melee range of him are bound to get plinked down automatically, yet Heimer doesn't even need to step outside of his safe zone to be effective, as he can chunk people down from safety. Removing his health regen did make damage stick to him more (which works well for champions with poke, not so much dive-heavy opponents), but it also made him better at kiting enemy melee champions from within his turret nest, so in the end his changes couldn't really have hoped to make him all that less oppressive.
The thing is donger's turrets do only have like 130 health for ALL of laning phase since he tends to max rockets first if he can get away with it. That being said A LOT of top laners (especially the dive heavy ones like Irelia and Fiora) can straight up one shot the turrets after the first recall with Q and then just kill donger (Fiora especially since he simply can never throw the grenade in lane).
The thing is, there are 3 turrets.
So you one shot 1 of them with a Q, then you eat a couple of shots (maybe a laser) from the other 2, Heimer throws a grenade/rocket, and then plants another turret. And now youre back at square one.
You can eventually wear down his turrets because your Q is shorter than his Turret, but you will eat a ton of damage while doing it.
Also, Heimer top most common skills are Q>W>E.
This. Killing Heimer's turret is never rewarding enough (or punishing for him) for the effort/trade off of losing alot of health and mana just to be able to exist in that lane. He just always instantly places a new one for a laughable mana cost. I main Zyra mid, one of the easier champs to deal with him, and I still hate him because it doesn't matter what you do, the lane will always be 15 minutes of desperate shoving and no fun unless you want to lose turret instantly (which I btw always trade for having a little fun from roaming).
He needs to get the Malz/Zyra treatment: let turrets get oneshot by melee and twoshot by ranged in early and buff them to late. Only then he might be fair to play against.
I think they should have just gone whole hog with Heimer's turrets and changed his W and E to also be some kind of minion unit.
I've seen more heimers top in the last two weeks than I'd seen in the last two years
that champ deserves to burn in hell playing a melee into him is literally impossible
That is kinda odd. I hear a lot about Teemo being strong now, but Donger seems to have a stronger laning and seige than teemo.
Assuming Riot ever understands a problem well enough that they can actually accomplish the goals they set out for themselves when starting those projects is just silliness on your part. Riot 100% of the time has at best an incredibly shallow understanding of any aspect of their game that doesn't sell Ahri skins. They do not understand heimer, because they've never seen or played it and they never will because they've got some d5's on their QA team bro wut u want.
I played him once outside of ARAM because I got him from a reroll. Fought an Ekko in mid.
Easiest S rank of my life.
I think Riot plays a different game from the rest of us tbh
Heim is oppressive as shit to melee champs.
That's why he exists. That's why panth and jayce dont get nerfed. Why teemo doesn#t get nerfed. Riot hates all kinds of melee carries. The only champs allowed toplane are tanks and for that these cancer picks exist to prevent you from picking any melee bruiser.
Teemo? Panth and Jayce I get because lethality is more available than magic pen. Why Teemo?
Teemo's core design concept is minimizing opponent interaction. (He was Riot's first attempt at hit-and-run; something they have never done successfully.) Fortunately, his toxic gameplay is why Riot leaves him almost unviably weak (outside a few hard counters).
I'm sure Unicorn just meant "reworked," not "nerfed." To which, it is unlikely that Teemo will see a rework any time soon because it would require them to basically Sion one of LoL's most iconic characters.
Except what's he iconic for?
I mean, Sion got Sion'd and it worked out pretty well. Hell, Ryze is on every League poster and trailer ever and he's been reworked how many times? Teemo's an even smaller GU; just remove/rework his Q and his passive and you could make an OK AP based ADC.
He'll always be hell to lane against as 90% of melee champions. It's just good his pickrate isn't high
I'm glad his pick rate is as low as it is. The fact that he has extremely good waveclear with normal mage burst abilities and 3 ults tilts me too no end as a champion
Is he really played that much right now?
Is he really played that much right now?
is that even relevant to the question right now?
Ooh, are we answering questions with questions? Don't you know that it's my favorite pasttime?
I don't know, is it?
Of all the champs to complain about you choose heimer lol If anything he's heavily nerfed because his missles no longer instantly apply thunderlords so you are stuck using nerfed aery or dodgable metor.
Of all the champs to complain about you choose heimer lol If anything he's heavily nerfed because his missles no longer instantly apply thunderlords so you are stuck using nerfed aery or dodgable metor.
am really just pointing at a plan riot has stated themselves. just asking if they accomplished it. don't hate me asking a simple question :D
So you want us to tell you. Yes, riot did their job.
my only pantheon counter lol
is allowed to be anti-fun against melee champions, but
can't?
Hypocrisy at its finest.
Teemo is legit useless once you get QSS and just shit at teamfighting.
I don't know about "Useless."
That is 5 whole uses! XD
one of 2 champions that can kill someone while dead

If we're going to split hairs, may as well add Cass, Zilean, and Illaoi to your list. ;p
Standard unit of measure when duscussing apporximate distances.How is this relevant to his in game capabilitys.
It's not. But it's funny.
if anything it's gotten worse, you get on top of him and he can stun you for lasers and then rocket you while you're still stunned for more lasers
Weird, i don't remember donger being a massive issue for melee champions back when his turrets unlocked armor/mr shred and AoE as your ranked them up... Weird.
Weird, i don't remember donger being a massive issue for melee champions back when his turrets unlocked armor/mr shred and AoE as your ranked them up... Weird.
am not talking about then am talking about now.
Yes, and then use to be now. Now is not then anymore but when it was now, people changed things so that it became then, and those changes is what created now under the presumption that between now and then you'd see a net improvement to the champion. [sg-lux-2]
So it's fair to question the changes to the champion was a net improvement and not just shifted the champion away from the old problems opting for new problems, which might be even more daunting to resolve than the old problems.
I would say so. I can safely ignore his turrets most of the time unless he lands a grenade on me
i just played him earlier today an was locking down top an fighting jungle and top at level 6 an winning so...no
Well I haven't played against one recently, but if we're talking about how he used to be a few seasons ago, I'd say he is at least not more oppressive against melees. If you were melee he'd take both you and your jungler out if you tried to kill him.
Nop not all. Especially if you are an immobile fighter you pretty much cannot do anything against him. If you move in to his turret nest to kill them and he lands a stun + rockets on you, you will at least lose half of your health or even just flat out die.
But I doubt they can make him less oppressive without reworking a good chunk of his kit. Maybe if they updated him to be a scaling sustained fighter (Deals more damage the longer the fight goes on) he could become a lot less oppressive for melees, as they can dip in kill a turret or two and get out before Heimers damage start to really hurt. It will most likely murder his Mid lane viability though.
Over 51% win rate in every ELO, good job Riot :^)
He's more cancerous than teemo... same like pre change... but now he scale [slayer-pantheon-thumbs]
I'm not sure about Heimer's actual balance now as opposed to then, but the way I see it, the way you deal with heimer is probably going to be the same melee or ranged- Heimer can kind of outrange most ranged champions and even is comfortable trying to do so, which is half of how he works. His trick is, unlike artillery mages like Xerath or Lux, his turrets make him very dangerous to all-in dive him as well, as he'll just use the turrets to shred you. The trade off, and htere is a trade-off, is that while he can push into you relentlessly, he can't actually dive the tower effectively, and his ranged poke isn't as reliable, so he's forced to sit beyond tower range trying to plink you down, with no answer to you just walking further away and recalling if you get low. So an answer to Heimer, is to farm under tower-he can't actually punish this unless you fail to dodge his skillshots.
Why are we complaining about heimer when gankplank does the exact same thing but worse. At least you can build Mr vs heimer. Gankplank deals true damage and then the barrels might as well be true damage because they ignore 80% armor anyway.
Nah, with Heimer you can't go near the minions, even worse, you just can't walk up the lane, no matter if there are minions or not. I genuinely hate to play against GP, but I'm grateful I have to put my champion pool against GP a LOT more often than Heimer and not vice-versa
Man, I'm glad I play Kayle whenever I see that guy. Laning with Aatrox kinda sucks versus donger, though rushing hexdrinker and mercs helps a bit.
Morgana for me. Just one-shot the turrets and half the wave with every puddle. XD
Some real truth up in here: he isn't oppressive enough. New turret cap is 5 and they have a slowing aura.
Really? With how much Zoning, poke and CC he has, I thought he was set up to counter melee champs. Sure he can't exactly run away very fast, but why run when you can just hide between 3 turrets and stun the enemy when they try to engage you?