Fizz Playful / Trickster Idea
Anyone that plays as or against Fizz, I would appreciate it if you gave me your first impression of these ideas (numbers open to change).
Innate -- Nimble Fighter: INNATE: Fizz is perpetually Ghost ghosted and takes 4 - 14 (based on level) less physical damage from basic attacks, calculated before armor. Additionally, once every 30 / 26 / 22 / 18 (@levels 1 / 6 / 11 / 16) seconds, the next time Fizz casts Playful, he may recast the ability to "hop off his trident towards the target location, dealing the same damage to nearby enemies but without applying the slow". This effect only goes on cooldown if Fizz recasts Playful before its natural slam happens and is affected by cooldown reduction.
Sea Stone Trident - PASSIVE: Fizz's rends enemies on-hit, those he passes through during Urchin Strike and those affected by Chum the Water's lure or shark, dealing them magic damage over 4 seconds and reducing Nimble Fighter's cooldown by 2 seconds.
Playful -- Cooldown reduced to 12 / 11 / 10 / 9 / 8 ; mana cost reduced to 85 at all levels
Trickster -- Removed
Benefits
- More skill dodging at all points
- Better waveclear at all points
Cons
- Better gating on mobility (for engaging and disengaging)
- Higher commitment time (along the lines of the assassin rework in general)
- Requires more foresight to manage properly