I felt like i was in the pbe with xins update.
So fucking ridiculous lmao. You swore up and down poppys ult was cancer, which it was. Then you gave a similar ult with steroids to an actual fighter. Good god riot. Get it together
So fucking ridiculous lmao. You swore up and down poppys ult was cancer, which it was. Then you gave a similar ult with steroids to an actual fighter. Good god riot. Get it together
Old Poppy's ult was one of the best if not THE best ult in the game.
And now its on Xin.
They don't have a clue what they are doing anymore lol.
[zombie-brand-clap]
Xin's ult is less the half its max duration, still allows him to get CC'd, and take damage within his range.
Huh?
Xin's ult is less the half its max duration,
So basically "You cant touch me unless you are a duelist hehe xd"
still allows him to get CC'd, and take damage within his range.
Poppy's old ult was 8 seconds, Xin's is 3 seconds and the extension cannot exceed 3 seconds. And 450 is enough breathing room for any champ that still gives Xin the option to collapse on. You cannot say Xin's ult is as bad as old Poppy's ult
TBH, Riot needs to keep introducing mechanics that hard counter ranged. The problem in league isn't mobility creep, it's RANGED creep. So many things have ranged, ranged kiting, point and click ranged hard CC, ADCS that kill you years before you can reach them by walking. It's forcing every champion in league to have dashes to avoid skill shots and melee to have multiple dashes esp when dealing with champions like vayne and tristana who have not only a dash/leap but a knockback ability.
With burst, there are hundreds of options. There are piles of options to deal with melee champions. There are even many options to deal with champion mobility. However there are almost no options to deal with ranged. Almost no items in the game counter ADC autos unlike other damage types, ESPECIALLY BURST (which is near hard countered in so many ways, one of which being exhaust). ADCS and ranged overall need things to hard counter them. If riot isn't going to allow options in items to bring them down to size, then riot needs to have champions that rely on mechanics that hard counter ranged to bring things more in line.
Ranged vs melee match-ups are so toxically skewed toward ranged it isn't funny. Sieges and TF's aren't any better late game unless you are a tank. I applaud riot for taking another step forward (Yasuo's windwall being the first) in what needs to be many to come.