"Comebacks Aren't Possible"

Woodakoodashooda··4 votes·1,332 views

Is a thought on many players' minds. The general idea is that games are stomp or be stomped. It is a false one, but a widely accepted one nonetheless.

The fact of the matter is that people repeat the same mistakes in game and rather than adapt and own up to the mistakes they've made, they just keep on making them after personally admitting defeat on an internal level that reflects outwardly in their performance.

Games last anywhere from 20+ to 60+ minutes, a long duration in which people are allowed a window of opportunity to make up for their mistakes and move forward toward a possible victory.

Patience and observation are absolutely key toward winning. Timing is critical.

When an enemy gains a lead over a player, they must admit that they have been bested because of something THEY did wrong. Blaming the game, blaming the champions you face, blaming Riot, blaming allies...accomplishes NOTHING.

A player's first step toward recovering from a loss is admitting they messed up. Then they can identify what they did wrong. Then they can avoid repeating the mistake by doing something else.

Players must also respect their opponents as equal to or better than them. Players will often step up to the plate and automatically assume they can beat their opponents into submission without putting a great amount of effort into it. They underestimate their opponents and overestimate themselves. By failing to identify personal limits, and by refusing to respect their opponents, players fall into an endless cycle where they try the same failed method repeatedly and in absolute futility.

It isn't the game, it isn't the champions you pick or face, and it isn't Riot that makes YOUR games "unwinnable". You, the player, creates the unwinnable scenario by making the same mistake over and over and then letting that be the decider of the outcome.

Here's a personal example.

I was recently in top lane where I managed first blood, but my allied jungle forced a gank too early in my lane shortly after that. I was situated behind a minion wave and knew that neither of us would be able to secure the kill, but my jungle attempted it anyway. The enemy top did not die; instead, the enemy jungle came in and killed our jungle. I was forced back at half health. I had to return to base then walk back to lane as the enemy top surpassed me in level by 2. By fifteen in, the enemy top had almost three times my CS and had killed me once for attempting to farm. I spent a good portion of the game staying back. I couldn't even touch farm while the enemy top was there; so, I merely settled for soaking experience, biding my time for some opportunity. Whenever it arrived, I seized it by the gonads and either managed a kill or forced my enemy back. These opportunities were rare and few, but they were enough for me to recover from my early losses.

I was patient. I was observant. I avoided making the mistakes I made before so as to avoid giving the enemy any more of a lead than I already had.

I lost lane that game because of my early losses, but I did not let that defeat me. I managed to end the game with a very positive KDA, the best on my team, but that isn't saying much...

...We lost the match. It is a team game, after all and my team comprised of the following...

...The ADC who never killed a single enemy champion. The ADC and Support whose death total combined by end game exceeded a dozen. The jungle who failed more than half their ganks and continued to attempt to initiate fights against grouped enemies on their own. The mid lane assassin who managed some success, but proved ultimately useless by dying in over half their fights.

What I took from that game is this. Anyone can come back from a bad situation. I did it. But players have to exercise patience and better judgment. Players cannot simply give up at the first sign of trouble.

TL;DR

Unwinnable matches are made by the attitudes of players, not the game, not the enemy picks, and not Riot. Mistakes are accidents that happen, repeating mistakes are choices players make. Accept responsibility for your actions and decisions and improve upon them. Recognize your limits and respect your opponents. Exercise patience and observation.

13 Comments

Very Hard Engage5 votes

comebacks are impossible when the enemy team plays perfectly and they have the lead. the only thing you can do is stave off the end for as long as possible and hope to close the gold gap. but unfortunately its their game to lose, not yours to win.

riot gave us the facts themselves, first tower = 71% and first blood on certain junglers had over a 75% carry rate.

its not that you cant turn the game around, its that statistically its better to just pick for the early game, try hard in the early game, and go after a 20~25minute win by being that 8-0 rengar. when its harder for them to make a difference when you have items and they dont. because they've been dead and missing their waves.

comebacks are both technically a thing, but realistically flawed.

riot officially gutted strategy and scaling a while ago.

Chønklord2 votes

No one plays perfectly all the time. Especially 5 randoms. There will always be something to capitalize on if you put together better teamwork.

Chønklord3 votes

Comebacks are definitely possible, but I disagree that it is always the laner's fault if they start losing lane.

Ever seen a jungler go ape shit ham and level 3 tower dive your lane opponent while you have no hp are pinging them 200 times to get back?

Yea.

Kilanost1 votes

As a jungler I will endorse this view of how a jungler can fuck a lane. Even worse if he gives them buffs early. That lane is dead if the person is on a decent champion.

Colton1472 votes

I definitely agree - comebacks are possible no matter the game. I've managed to win quite a bit of games by the way of playing passive, splitpushing, etc.

This game I played today could be a great example of a comeback: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2469790088/235339808?tab=overview

I was Veigar if you are curious. :)

chipndip12 votes

I've had plenty of come backs. Also had plenty of throws. People are just too impatient to look for a win condition and just throw the whole game away when it looks a little rough.

ChaddyFantome1 votes

Legit even if you are down 15 kills and they ar eat yoru nexus, if you get a baron you flip the game, lol

Kilanost2 votes

If they're at your nexus, baron long gone, my friend. Or the simple act of taking baron would allow them to finish off your base

ChaddyFantome1 votes

{quoted}

If they're at your nexus, baron long gone, my friend. Or the simple act of taking baron would allow them to finish off your base

Not if you had actually killed off most if nto aced them at your nexus.

franchise76761 votes

I haven't blown a lead or lost a lead in a single game this year where the kill differential was 10 or more.

Surr20plz1 votes

{quoted}

I haven't blown a lead or lost a lead in a single game this year where the kill differential was 10 or more.

I've never blown a load in this game ever...except maybe when arcade mf came out.

franchise76761 votes

{quoted}

I've never blown a load in this game ever...except maybe when arcade mf came out.

sometimes when I'm looking at Annie in the load screen are you rub one out. did this just get weird?

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