@Riot Who thought the Juggernauts were a good idea?
Because they're not.
Who the hell wants to play against a champion that does assasin levels of damage, but is as difficult to kill as a tank? Because that must have come up at some point in one form or another and everyone was apparently okay with it, because you've not only turned 4 existing champions into this insipid class (and alienated an entire champion's playerbase in the process) but you've just released another, built from the ground up!
What the hell are you smoking? Because whatever it is, it's obvious it inhibits common sense.
Might as well copy this into here and make a cohesive argument.
The problem I have with Juggernauts is that they trade nothing for what they have. Lemme lay it out like this.
Assassins/Burst Mages. They can 100-0 someone just like that clicks fingers But they're squishy, and often times have minimal CC. (Assasins more so in that department)
Tanks. They don't really deal huge amounts of damage, not bursty nor do they have anything over time like an ADC. But they're hard to kill and have CC.
Assassins trade durability. Tanks trade damage.
Juggernauts. They're capable of chunking down large groups of champions in an expedient manner. They're a pain in the ass to kill. They have the advantage of both the previously mentioned classes. They have the CertainlyT champion problem. They're good ENOUGH at anything they need to do, but don't trade anything for it.
Now I know the general response most will give, "They have a hard time catching people". Now that's a legitimate weakness. Would in fact balance out the above points in a meaningful way. Except they don't have a hard time catching people.
has a speed boost with a silence on the end along with AoE DoT. Let's not forget his ult isn't melee.
, doesn't even need to get close because he has that pull which (at least when I play against him) feels like it can pull from half a mile away. And he has a stacking speed boost on his Q depending on how many people he hits. And if you're anywhere close he WILL hit you with it. It's not much, but it still gets him around ontop of a slow.
has a speed boost like Garen, and two hard CCs with a slow, not to mention those spires which give him a hefty speed boost. YES their range is limited, but wait, he gets another speed boost when he stuns someone.
....actually as much as CertainlyT butchered that champion and treated his fanbase with giggling contempt, is actually the only one who falls within the Jugger classification. He genuinely has a hard time catching people. No CC, no mobility. He's still got a kit that's worse than it was in the first place, but I digress.
has hard mobility in the form of a dash. And she's like Darius in the same way she doesn't need to be near her opponent because of Test of Spirit, both during and after the spirit's duration if the target becomes a vessel since the tentacles can do damage from miles away.
So they don't have hard time catching people (Morde the obvious exception), and in fact have the tools they need to catch people, alone, and with relative ease compared to what Riot claims they're poor at.