What runes do you think will work with all junglers?

SorasMemories··2 votes·1,821 views

I do very much believe that I need some runes for my junglers; I especially noticed that I fall behind, big time, when I play Lee Sin. What are some good runes that will work for all my jungle champions?

9 Comments

JHoff234 votes

Rune Page for all Junglers: 9x AS Marks 9x Armor/Scaling Armor Seals 9x Scaling MR Glyphs 3x MS Quints.

You can run SOME (Like 3 penetration marks) in the jungle. Anymore than that and the stat is kinda wasted. AS will help everyone clear better. AS even helps tank junglers clear as well the obvious AA reliant champions

Always armor seals, 90% of the early game damage is going to be physical. Whether you like Flat or Scaling is up to you. If you aren't ganking till 6+ then run scaling.

You aren't taking much magic damage in the jungle, but your lanes may have a significant amount to deal with. Again Scaling MR is the way to go.

MS Quints are about as general as they come, they help you get around the map faster which is super important in whether trying to clear quickly or gank quickly.

2kjup3bruh1 votes

Rune Page for all Junglers: 9x AS Marks 9x Armor/Scaling Armor Seals 9x Scaling MR Glyphs 3x MS Quints.

Exactly what I use for general jungle runes. (Flat Armor for damage mitigation on early clearing.)

ParinoidPanda1 votes

Me too! it works for everyone (except Fiddlesticks)

JHoff231 votes

Then if you jungle enough you can customize to your playstyle. I take out the MS and get AS Quints on Yi for example and AS Glyphs.

For my "tank" junglers (its basically just amumu lol) Almost all of them are magic damage based tanks, so Hybrid Pen works in place of AS if you rely on abilities to clear i.e. Amumu

Daishø1 votes

as a lee sin maining jungler, he does fall behind early. so i usually flat damage marks t3, flat damage quints t3, flat health seals t3 and flat armor glyphs. I usually use this rune page for all my junglers. also im just curious, but what lvl do you start ganking?

hobomann21 votes

well your suppose to fall off late game when you play lee sin,just use your insane early game to get someone else on your team kills(the worst thing you can do as a lee sin is to take all the kills)

but the answer to your question of what is a good universal rune page for junglers is IMO

is armor seal's MR glyph's (or AP runes if you play AP jungler's like fiddle ALOT) AD or magic pen mark's (again depending on if you play AD or AP junglers more) and AP or AD quints (depending if what i said above)

this is the most general rune page i can think of

but since there's a metric butt-ton of junglers out there so its almost impossible to have a rune page that works for all of them

TenSlashTen1 votes

all junglers? for ad armor pen/flat ad/attack speed for seals? Always health per level scaling to 18. for gylphs? 5 cdr runes (5% cdr) and 3 magic resist (flat) runes quints can be anything. Flat AD. Flat AP. movement speed. Armor. never penetration. If you don';t got the AP/AD to use penetration then stacking it is absolutely pointless. (only high base stats should ever stack penetration)

Angry Monster1 votes

The answer is almost none.

You need to take different runes based on the goals you have in mind with the jungler.

People that tell you to use a generic page are setting you up to fail.

Teridax681 votes

LeeSin is a champion whose damage falls off hard when he doesn't snowball, as will the damage output of most early game-oriented junglers, so the problem may be with your champion picks and not your runes. If you want a champion who doesn't fall behind, or who can still be really strong when behind, I'd suggest tank/utility junglers such as Maokai or Sejuani.

When I jungle, I usually go for maximum early game clear. Flat armor seals (yellows) are your surest bet, and are practically mandatory on most junglers. Attack speed marks help a lot on every jungler, with the rare exceptions of extreme AP junglers like Fiddlesticks and junglers with large attack speed steroids like Vi and MonkeyKing. Scaling MR glyphs will give you great defenses by the time you have to worry about proper fights with the enemy magic damage dealers, and quintessences are generally up to you (I tend to pick either attack speed for better early clear or movement speed for better roaming/ganking).

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