A better way to help Skarner

Kowe The Ewok··1 votes·989 views

I appreciate your effort to help Skarner, but your PBE changes don't cut it. 2 extra damage on Q feels like a joke rather than a buff.

As for E - you usually skill this ability last since you need the speed boost from W more than the slow from E (since we're living in the age of dashes).


Here are several independant (meaning: "pick one") suggestions that would help him much more than your current suggetsed changes do:

  • 1.) Speebuff on W increased in order to get a chance to actually use this ultimate for once without Flash.

  • 2.) Ult duration increased, currently even with ghost and it has less range than a Blitzcrank hook...

  • 3.) Projectile speed of E increased. E can trigger the stun from his passive now.

  • 4.) E gets back the heal Skarner used to have pre gutting rework.

  • 5.) At the end of his ultimate Skarner now flings his enemy behind him.

4 Comments

PoE00dpWDk2 votes

I went with suggestion 2 though i am on the edge if 3 would be better, and 4 would make lane Skarner so much better than it currently is. I don't think 1 is needed and 5 just seems weird to me.

I am alright with the Q buff and I think it is 4 damage, 2 on the ad and 2 on the charged ap part of it, its so spam-able so those numbers should be better than it looks. The E buff though I doubt will be noticed by anyone, I always max it last and the ramp up from 1 to 2 is not high enough to warrant throwing another point in it at all in the mid game. The one change I would really like for Skarner that you did not list would be a buff to his passive stun duration it is so low early on and the work to apply it is not cake ether, currently with Skarner I feel like a fat Kennen or a gimped Braum with it. At this point to be honest I am mostly just QQ over the lose of his slow on Q from 4. something or other, it was what really made Skarner Skarner for me and without it he just does not feel unique any more.

Kowe The Ewok1 votes

Thanks for your feedback.

A stun duration increase also is a valid option. I'ld add it - but sadly one can't add more poll options :/

As for me, I'm on the edge between 3.) and 5.). 5.) simply because I find my self option stopping shortly before my ultimate ends, simply to avoid walking a step away from ym target when it ends. A fling would allow Skarner to always use it for its full duration without worrying about this issue.

PoE00dpWDk1 votes

The reason your Third option does not seal the deal for me is that I don't think it would help out his ganks that much as I use it as his opening ability to apply that slow and to help Skarner stick to and apply the two other marks, but if would definitively help out his team fighting ability. Option 5 I see as being the reverse better ganks but more difficulty with teamfights, the reason for this is I don't think other players would be able to anticipate his flip very well in all the melee and will burn abilities on were the opponent was before the ult ended and the opponent got flipped. That all being said I like these changes a lot more than the current E buffs the will probably be shipped out, so they are all definitely good suggestions.

Kowe The Ewok1 votes

The 3rd option was less directed towards initiating a gank rather than catching up to en enemy.

E.g. I had game yesterday where I managed to get 3 stacks on a Lee but couldn't catch up to him to proc them.

I feel like a ranged proc could help in some situations.

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