The two biggest issues i have with Yasuo's kit. (his dash)

SwiftKitten88··2 votes·650 views

no this isnt a shitpost about yas being op.. i didn't just "lose to a Yasuo "

this is an issue with 2 things in yasuos kit that don't have proper counter-play and combined they make him an issue

and no NEITHER one is his "windwall"; THAT at least has a high cool-down that can be played around, even if i do think it should be unidirectional so if u get behind it you can still attack through

and actually BOTH of these things are on his dash. the first of which is HOW his dash works

the fact that he dashes through ENEMY minions rather than his OWN turns your own minion wave.. a play where you stand for safety.. into a death trap

he can dash through jungle camps that's fine, those have no allegiance.. but the fact that own your minion become your death is a horrible design.. as you can't control them.. you can't cut them down.. when he goes in on your the then turn around and fight him giving him even more things to dash through to dodge things. the entire "safety zone" of your own minion wave if destroyed because he uses that to his own advantage

my proposed change would give him the exact same dash... but instead of enemy minion.. he dashes through ALLIED minion..

the 2nd issue i have with him is party based on the issue before.. and that is the knockup ON he dash if he uses his Q mid dash.

dodging a tornado has counterplay... working around his windwall cooldown has counter-play, even going in to auto him to break his shield before going in offers counterplay. but you cant dodge a point and click cc. and because he can dash through YOUR minions to get to you.. you really cant do much.

ONE of these two things on his dash needs to be changed.. either remove the ability to dash through enemy minions and give him the ability to dash through his OWN. or remove the ability for his to use the knockup on his dash.. (or both but i dont really think both would be needed)

11 Comments

Mushrooms3 votes

You act like Yasuo is the only champion to have point blank cc with his dash and knockup q. I hate to break it to you but even this can be easily avoided with a flash/dash or even just walking towards him.

SwiftKitten881 votes

{quoted}

You act like Yasuo is the only champion to have point blank cc with his dash and knockup q. I hate to break it to you but even this can be easily avoided with a flash/dash or even just walking towards him.

... except yas can ulti off it.. and legit 1 shot any non tank by doing so...

the nest closest champ that has a point and click HARD cc that is Udyr but even with his stupidly absurd move-speed he doesn't have a dash he can cast constantly or shred armor

TitanAnteus1 votes

{quoted}

... except yas can ulti off it.. and legit 1 shot any non tank by doing so...

the nest closest champ that has a point and click HARD cc that is Udyr but even with his stupidly absurd move-speed he doesn't have a dash he can cast constantly or shred armor

If you got one--shot by Yasuo, then you fed him. A yasuo that's doing just ok or average doesn't have that damage even on a squishy. I survived a yasuo ult as sona.

Syndra's cc is practically point and click. If you have Q and E up you can stun and they can't do anything about it.

GULAG 4 U1 votes

Yasuo's ult doesn't really deal that much damage at all. It's the fact it allows him to dash to you, shred your defenses afterwards and lock you in place that makes it somewhat dangerous.

VICKLIUS1 votes

his wind wall should be unidirectional, and it shouldn't block infin dmg for a manaless champ, have it block projectile dmg in sections like 400/600/800/1000/1200dmg decaying to 150/225/300/375/450dmg each 50 increment section of the wall's width(how much size increases per rank),and projectiles that have return do return instead of being destroyed upon collision w/ wall, and block 1 bounce of bounce abilities(cause height which factors into range to see if they can bonce again ) an a change to his pass, yasuo gains an additional 10% +5%per lv critical strike chance from all sources, basic atks and steel tempest(q) deal 82% +1% per lv when critically striking.

GULAG 4 U2 votes

Yeah that's a pretty bloody stupid change. Holy fuck.

VICKLIUS1 votes

how so?

GULAG 4 U1 votes

Because you play around windwall by positioning, not damage through it. That's not counterplay. You also nerfed the shit out of his passive and didnt gave anything.

VICKLIUS1 votes

yes I did give pass something, he no longer gets crit dmg reduc on aa or q, q crit higher dmg by 8% lv 1, aa crit dmg same at lv8, an still gets 100%crit chance from sources, so w/ infin edge crit dmg goes from 225 to 250,q 187 to 250

an that is counter play because u got past his wall an then what should be allowed is you can hit him, but w/ it not being unidirectional like braum do u realize how small the angle is to hit him w/ a projectile?how can you counter play it? what I did is turn it into a shield, a long multi 6/7/8/9/10 shields in 1 ability.

GULAG 4 U1 votes

nevermind I missread it what you did to the windwall change, I thought it became a 360 zone around yasuo for some reason.

VICKLIUS1 votes

well what do u think of the wall change?

what about the pass change?

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