You just necro'd a 3 month old post lmao.
anyway,
"Bounty hunter design and Duo champ design" are stictly part of their character. Those are not gameplay gimmicks.
Its still a gimmick. The gimmick of the champ is the bounty hunter design. A 'gimmick' is something builtspecifically for the sake of that design, the gimmick was a bounty champ, and the result was high noon jhin.. then another gimmick was added for the duo design, then high noon jhin became a skin and kindred was the result. A Niche is the purpose of the character, ex. Vayne is a niche pick against tanks atm, while trist's niche is being a safe lane pick, those are the reasons to pick them over other champs.
Kindred's niche is well... just being a DPS ranged jungler to shred late game, its really hard to pinpoint what exactly their niche is when theres so many things going on that don't flesh well.. is the niche the safety net of potentially turning games with R? Who knows.
Their gimmick of being this unique bounty/duo doesn't serve any significant beneficial gameplay. Wolf+lamb doesn't really fit too well in the kit, and the things wolf does you could have any pet/robot/etc, and the third E proc is just an auto skinned and animated to use wolf... the bounty system gimmick doesn't help them at all, its a double edged sword thats harder to balance, then you have actual bounty systems like the hunter runes and rengar that actually work well.. then there's the gimmicky mark system bounty that doesn't work quite as well.. its there strictly for the thematic, not to enchance gameplay.)
Yes, its their character, but they could be way more fitting for what their character is.
"Marksmen in the jungle design" This is the whole point of their existence. It's not a gimmick, it's a niche
Nah thats still a gimmick, they designed them for the sole purpose of having a marksmen in the jungle. Making them marksmen doesn't flesh out their thematic much since lamb does all the auto attacking again. Its not a niche when
jungle were around. It'd be a niche if you're picking kindred to have an additional marksmen, or the fill in for lack of ADC, but as a design its still a gimmick they designed their playstyle around.
They EASILY could've went with anything other then marksmen in the jungle, like even a lamb/wolf
transformation that fleshes out their thematic, or just a general assassin character for the bounty system, but even they knew rengar contested that too well.
has an assassin/fast clear AP jungler niche
has a pick/early game tower dive pressure niche
maybe could've been like a late game teamfighter transformation champ for a niche? Something like kayn (assassin/slayer) where one is a slayer and one is a marksmen? just throwing ideas.
As for changing them now, well yea its too late unless they VGU them. You can't really improve it by buffing them, because the overall idea of marksmen jungle was a massive failure in design, as evident by how toxic it is on
. We were just in a kindred meta and nobody could stand it, they're in a fair spot now but its still toxic. You could argue just range in general is an issue due to ranged autos and red buff, but kindred had several other approaches and they chose potentially the worst.
Kindred has issues that can be addressed but I don't think you understand the issues if you think it's because of failed gimmicks that need to >be removed or isolated. Kindred can essentially keep most tof her kit intact. What she needs is tuning to make her playstyle more rewarding >and less punishing.
You can't make something more rewarding/less punishing if the problem is when its rewarding, its harder to punish and part of kindred's issue is that they're either easily punishable, or completely batshit broken that they can make the plays for those rewards. Kindred's ult can be punished if kindred is useless, but when kindred is good (strength/fed wise) that ult is a nightmare with very little counterplay outside niche counter picks, as they just shred your team to atleast 50% so hers can completely clean up if not kindred themselves.
You can't make their mobility and ult more punishable without reworking those abilities/gutting them, and you can't make the mark system more rewarding without reducing punishment for going for those rewards. This is an endless cycle of balance mess that if lucky, you can achieve an even ground with for 1 patch.
Riot does need to focus on main issues. Thematic wise with wolf, from a gameplay standpoint who cares tbh, but their bounty, marksmen jg, and 50/50 teamfight ult thematic need a lot more focus and work.
EDIT: actually their niche at release was their %health mechanic. The fact marks gave % health in a meta where juggernauts and tanks were more common gave players a reason to pick kindred. While graves was more bursty, twitch was more early cheese + late game DPS shredding teams, kindred used to be a jungle bully that with %health and attack speed items, just shred through any unit. Nowadays idk