Why are you buffing Kalista damage? is the answer always more damage?
Rend: AD ratio per spears increased from 20/22.5/25/27.5/30% to 20-35%
everytime something is unviable riot gives it more damage
jesus
Rend: AD ratio per spears increased from 20/22.5/25/27.5/30% to 20-35%
everytime something is unviable riot gives it more damage
jesus
That's true but isn't that really what she's lacking for the most part?
kalista's kit was always balanced around dealing less damage than other adcs she brings too much utility and when you're mobile you need to deal less damage that's why her autoattacks deals 90% ad rather than 100%
I would rather have them remove the dash penality when slowed, now that she has 525 range it can be done
kalista's kit was always balanced around dealing less damage than other adcs she brings too much utility and when you're mobile you need to deal less damage that's why her autoattacks deals 90% ad rather than 100%
I would rather have them remove the dash penality when slowed, now that she has 525 range it can be done
Yet riot doesn't know all this already? Because you're right
kalista kit actually always did a lot of damage compared to other adcs... not less, it just takes time for her. Unfortunately in this meta there is no time to do auto attacks. Fights are ended too quickly, its just about playing adcs that can oneshot faster or can survive being oneshot.
kalista kit actually always did a lot of damage compared to other adcs...
i fail to see how she doesn't itemize crit bare runan AAs innertly deals less damage unless you stack 10 rends the spell won't deal more damage than something like a late game ezreal Q if her support dies she loses damage
Her AAs deal less because her damage is backloaded into rend, not because she's supposed to just do less damage.
And yeah, she's arguably lacking damage because she lost target access when she lost range. She probably lost the most from having rend harass gutted in lane, not the range nerf, but Riot's never giving that back.