The problem is not it will make it harder, the problem is that it is widening an already problematic gap. Right now there are a top few burst AD champs that carry jungle, and then there are the rest who at best break even, but mostly are a weight to their team. This change is going to push the struggling junglers who are already being less and less played into oblivion. The champs that everyone are complaining about for early ganks? They are going to be even stronger! The Scuttle becomes free game unless everyone picks the same dumb champions in jungle. It is just giving gold to the already accelerated jungle champs. The only way this can get countered is to have a smaller meta group OR it will be a team fight over it.
I think that an adjustment in jungle is needed, but only for those junglers that are causing the problem, instead of crushing all junglers.
Example:
Skarner is a champ literally designed around the jungle, yet he struggles compared to the hyerpcarries in jungle. This will only make it worse. He will not be able to vs a lot of the quick burst champs over scuttle. So people are saying that he needs to then go invade the other jungle side if scuttle pops up to counter. So lets look at 2 possibilities. 1. Scuttle appears in the jungle opposite of what the enemy just cleared. Lower tier junglers cannot just go clear the other jungle side because it already is done. 2. Scuttle appears in the side the jungler already cleared and so this leaves 1 side open for the invade while they go for scuttle. 1st this only really works if your path does not already have you on the other side to begin with. Even if you happen to get lucky, any smart team will have a ward and just rotate to destroy the invading jungler. And lets be real, the burst AD junglers will be able to clear scuttle so fast it won't even take up their time much. The RNG of it kills any real strategy.
I think overall it is bad idea, but at least make a spawn pattern so that junglers can plan their paths.
Or maybe just address the real issue. People are sick of early ganks, then make vision wards longer range, or gank gold worth less, or some way to make it harder to gank so junglers actually have to consider the risk. I am going to laugh when people get mad that this hasn't actually fixed anything and now all they see in jungle is all the champs they hate.