@Riot Why did nautilus getting a NERF get described as "added baseline power" and "more durability"

Professor Ward·8/14/2018, 8:23:06 PM·3 votes·1,019 views

Its confirmed, not a single person @riot balance plays this champ, and i dont blame any of you.

I play the guy non stop, and as ive said for months, hes not tanky enough for his identity, especially compared to the field of tanks, then you go and smash his only tank option??? Which is already where he performed so poorly?

Hell, at every single point in the game he loses beef, for the gain of cdr on his w, which is going to be cast twice almost never outside of jg clear.

**This doesnt make him tankier at all, and does nothing for his lane phase, his pick potential, or his late-game team fight. It barely even changes his clearspeed as duration/shield value was also cut. **

Real junglers dominate nautilus early, and mop him later. He cant clear, hes massively slow, **he cant duel any viable junglers **, he cant out tank the viable tanks, , his map presence is very limited. If the enemy jungler knows nautilus whatsoever, youve lost as you will be abused as early as your second buff. This does nothing to lift any of those burdens naut has in the jungle, and absolutely nothing elsewhere.

  • TLDR: Jungle Naut got a very minor buff to clearspeed, while support top and jg naut all got a huge hit to durability. He still wont be viable jg, and will be less viable elsewhere.

So i ask, what was the actual point of this change, what does naut have to gain? In what instance is he more durable? When does he have more baseline power? When using w twice? If so thats a pipe dream.....

Im trying to be as un-biased as possible here, but im just not seeing it. I truly believe people think this champ is bigger than he is and hes suffering from it severely. Nautilus never fulfills the tank dream, and this does nothing but push him further from it.

2 Comments

PhearBunny8/15/2018, 12:27:23 AM2 votes

I don't neccisarily think he needs more tankyness baked into his W, I think he needs more damage baked into his kit, so that he can be free to just build pure tank, as he is intended to do. Like, just make his passive and W do health percentage damage that scales absolutely abysmally off of defensive stats and nothing else. So lets say at the end of the game, with a full build his W does... 3.5%max health per second+1.4% from armor+ 0.7% from MR+1.6% from health.

And then his passive, 10% current health+root. +2% from armor, 1% from MR, 3.5% from health with a full build.

make his Q scale off of health. E and R off of mana.

woodvsmurph8/15/2018, 2:43:30 AM1 votes

The thing is... his w only lasts so long in a fight. Being able to get off 2 in a fight instead of one... while each w will block less... results in overall increase in durability and damage. That is the thought behind the change and it makes sense - both for clearing jg camps/waveclear and for teamfighting. 18 sec cd minus what you shave off from cdr still leaves you with only around 1 w per fight or for pushing... and in lane a strong burst champ can pop that pretty fast during laning phase. But you get it down to 10 sec minus the time you shave off from cdr and you can get 2 off in a fight since you are a tank... possibly more if the fight drags on. It's no different in a way from the recent gragas change which improved his viability and success enough to make him popular again.

It is a buff once you get an item component or more... with just starting item it's a nerf due to mana constraints, but after that it should improve his ability to duel and tank - especially once cdr comes into play.