I dug this up while searching Volibear. 2012 they had plans they never followed through on.

Moody P··7 votes·2,981 views

http://forums.na.leagueoflegends.com/board/showthread.php?t=2182697&page=143#post32646722

Quoting the relevant:

-Avoid pitfalls of the fighter role, including binary performance entirely dependent on closing to melee. In plainer terms, we want Volibear to reach melee somewhat more consistently but not become massively threatening until he spends a little bit of time there first.

  • Ensure jungle viability. - Clean up scaling, probably by removing AP in favor of other stats. (Health scaling to remain.) - R cast while moving, enough said.

Those last two I'm gonna put in bold, since you never actually followed through with those changes almost 6 years later.

Say, Riot, since you don't know what you want to do with him yet, and you're gonna make us wait until 9.2 before we see changes, how about you start with these?

:-)

3 Comments

Slythrin Umbreon2 votes

but not become massively threatening until he spends a little bit of time there first.

I summon Jinxylord to create a 6 hit passive.

Moody P2 votes

three bear passive when ?

BigFBear1 votes

Yeah this AP in his Kit makes zero sense. And I hate it when I chase someone, cast R and stop for the casting time. I never knew, that Riot wanted to change that already.

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