I feel as if you didn't read what I put up there.
I was saying Malzahar's up front damage, which is what allowed him to deal with lane opponents, was lowered. The biggest one being the flat damage being removed from his ult due to being combined with Null Zone. If Malzahar can't kill as quickly as before, it allows the enemy laner to counter. This is especially true if they happen to get a QSS. The old ult allowed the flat damage to continue through since QSS only negated hard CC's. The new ult, once QSS'd, can just be walked off of. Even if they don't get QSS, with the ult's damage being purely DoT, each tick of damage will get mitigated by any MR they have.
This is why people have opted to take Malzahar bot lane as support:
- To allow champions with more "burst" to occupy the mid lane.
- To cover for the lack of kill damage by having an ADC there.
- The community commonly believed Malzahar is just a "suppression," therefore lv 6 is all that matters for him due to the fact that his Ult will last 2.5 seconds max at any rank.
Anything can be played anywhere, But...
Just because something works, doesn't mean it works well.
For the record, lets compare:
Malzahar's Q:
300 (80% AP) Magic Damage / 3 Second Silence
[Able to double hit if target is hit right]
to
230 (70% AP) Magic Damage / 2 Second Silence
[Vision granted on casted area decreased to a sliver]
Malzahar's E:
320 (80% AP) Magic Damage / 4 Second Duration
[Bouncing restored 10-26 flat mana depending on rank]
to
220 (70% AP) Magic Damage / 4 Second Duration
[Can Reset timer via Q and/or R]
[Bouncing restores 2% of max mana at any rank]
Just these two skills alone:
620 (160% AP) Raw Magic Damage
to
450 (140% AP) Raw Magic Damage
I don't know about you, but thats a pretty big difference.
Malzahar's W:
6% + (1% per 100 AP) Enemy Max HP Magic Damage / 5 Seconds
to
9% + (1.5% per 100 AP) Enemy Max HP Magic Damage / 5 Seconds
[Moved to Ult]
Malzahar's R:
550 (130% AP) Magic Damage / 2.5 Second Suppression
to
0 Damage / 2.5 Second Suppression
Lets compare this combo shall we? Lets Assume you have 500 AP
On a 2000 Health Target:
(550 + 650) + (2000 x 0.55) = 2300 Raw Magic Damage
to
0 + (2000 x 0.825) = 1650 Raw Magic Damage
. . . . . .
Obviously The second will begin doing more damage based on how high the Enemy's Health is, however that is hardly the case in reality due to the fact that most people walk off of the pool after the suppression is over, which is why the flat damage is valuable as it is a guaranteed portion of damage going through.
As for the Voidlings... while the older ones did a lot of damage in their frenzied state, the newer Voidlings probably have more damage due to being able to multiply.
However, passive-wise you could also say the old Voidlings definitely did more damage over a 21 second period than Malzahar's current passive.
Not to mention old Voidlings were useful outside of farming CS or Killing players as they were able to tank 3-4 tower shots when in adult form due to the 50% increase in armor after 7 seconds of life. That alone allowed Malzahar to push towers more effectively than new Malzahar who's Voidlings die in one hit to towers and wouldn't last long enough after clearing a minion wave to even hit the tower.
(i.e. Timing the end of the Voidling's adult period to the beginning of it's frenzied period to go in on a tower right after the tower begins targeting a cannon minion... resulting in massive damage for the tower)
[Frenzied Voidlings: +50% Physical Damage / +50% Armor / +100% Attack Speed]
Bottom line is:
Malzahar's burst has decreased
Malzahar's DoT is mitigated by MR per tick
Malzahar's Power Budget is in a pet that requires him to be nearby as a squishy mage
His minion push is around the same, but his tower pushing is lacking severely
The number of mobile champions are increasing
The amount of MR increased this season
Experience isn't as important to him now, because he is more about his Ult than about actual damage
He doesn't have the fire power to fight back unless he blantantly sets it up, which doesn't mean shit for the mobile or far ranged champions that occupy mid lane.
That is why people are bringing him to bot lane.
Edit: You also compared his DoT damage to Syndra... An actual burst mage that does the damage faster. Bruh... ._.