Liandry's Torment changes?
Regarding the passive on Liandry's, does anyone think that maybe it could have some kind of stacking component so that if you continuously apply the item over 10 seconds, something cool happened? I see the item as a sort of niche poking tool that doesn't FEEL impactful. Heck, Morellonomicon's grievous wounds feels more tormenting than anything. 8 seconds of not wanting to use a healing ability is awwwwful!
Something along the lines of: UNIQUE - Liandry's Curse: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 1% of the target's current health per second for 5 seconds. Any champion that has been afflicted with Liandry's Curse for 12 seconds DIES. Kidding, but insert something cool here and bam! You have something that rewards continuous poke! Or sticking I guess. It just won't help insta-deletion. I think maybe this would help poke champions who really have a hard time wittling down tanks like this item is intended to help them do.
Thoughts? Suggestions?