I have a crazy GP silver serpent rework idea, make him focus on plundering for loot
Now hear me out, what if we made Gangplank a champ that relied a ton of silver serpents for some unique and interesting gameplay? Here are some rough ideas I have.
Q no longer gives bonus gold, only silver serpents.
Gangplank has 2 currencies, gold the same as every champion along with silver serpents.
Gangplank gains 50% of his gold income as silver serpents from minions, monsters, towers, and champions that he kills. So if a minion gives him 20 gold he will gain 10 silver serpents.
Last hitting with Q gives him the same amount as live bonus silver serpents.
Assists do not give silver serpents.
How this works with his kit
note: the numbers are examples to give an idea not what it has to be.
He can now upgrade his abilities with the silver serpents. Also he can use 1 to 10 silver serpents to increase the amount of oranges he eats without affecting his heal, just for cosmetic.
His passive can be upgraded to burn 100% faster or to make it burn for 100% longer but deal 150% total damage.
His Q can be upgraded to have 2 charges for 2 bullets.
His E can be upgraded 3 times in any order with the exception of the first one I list has one of 2 choices. Bigger explosions or smaller explosions with more damage, more barrels, and faster recharges. Also can use silver serpents for cosmetic changes.
His R is where it gets a slight rework. Same upgrades as live but a little different but one of the upgrades can only choose 1 of 2: Death's Daughter or All Hands on Deck.
Death's Daughter: No longer a giant cannon in the middle that fires once for true damage but instead makes the entire ult fire 6 waves of deaths daughter the size of his ult aoe over 8ish seconds. It deals physical damage but a lot more. The slow is heavier and each cannon after the first deals increasing damage. Total damage is 250% of his ult with no upgrades.
All Hands on Deck: Similar to current version with Fire at Will but turns the ultimate similar to Miss Fortune Make it Rain just 0.3 second intervals between damage over 8 seconds. Would deal 150% of his ults damage with no upgrades.
Raise Morale: No changes besides maybe a stronger speed boost.
Fire at Will: Cannot be purchased until either Death's Daughter or All Hands on Deck is purchased. Increases the amount of waves on Death's Daughter by 4 and how fast it fires. For All Hands on Deck shortens the interval between damage to 0.1 seconds. Numbers would be tuned to increase the total damage by another 50%.