@Riot you're buffing Skarner in the wrong way, here's my sincere opinion

Beats29··3 votes·465 views

1st of all this is just a sincere opinion and I don't want to QQ at Riot even more. I know many are salty due to patch 5.2, but I simply just want to put my thoughts. Also, while not having a PBE account, I believe I still have some knowledge to discuss this kind of numbers changes, unlike the kit changes, and that's why I'm making this thread. Feel free to say your opinions!

For those who don't know the changes:

Crystal Slash (Q) damage increased to 20/30/40/50/60 from 18/28/38/48/58 Crystal Slash (Q) while charged bonus damage increased to 20/30/40/50/60 from 18/28/38/48/58 Fracture (E) damage increased to 40/75/110/145/180 from 40/60/80/100/120

I'll be honest, Q is a decent buff. Yes it's only 2 damage but it's a very spammable ability. What bothers me it's his E.

Since the jungle is so hard at the moment, people need to max W 1st over E. Which means the damage will only be noticeable at level 14.

Also, while yes Skarner deals some damage, that isn't his role on late game. His role is to tank damage, provide utility and if possible catch a carry with ultimate. So E buff makes no sense here.

If you really want to buff Skarner without buffing W or Q even more (which I don't agree because it's already a low cd), then buff it's E utility instead. Put the slow at 65% for example. Or change it to a mechanic similar to Chilling Smite.

The problem with Skarner atm is that he lacks a role on the team. His ganks pre 6 are worse when comparing to the FOTM junglers, and he needs to grow up in some way, which I believe utility is the most safest way.

TL;DR: E shouldn't be buffed by damage, few people level it. E should be buffed in utility instead to help him in both early and late game.

2 Comments

Lumus Avatar1 votes

Thank you for you thought out and organized opinion. While I don't disagree with anything you offered about buffs to Skarner, I did just want to point out one thing.

You say Skarner's job is not to deal damage late game, but tank it. Cool, definitely a role he can play and plays well. But I just wanted to offer that he has many options for how to play him, and tank isn't his only choice.

The buffs they've given him in this PBE update do not infringe his current (excellent) tanking ability, but helps out his late game damage on E which is cool.

Even if I choose to take Skarner in lane (zomg you can't do that!) I generally take Fracture at level 3 and leave it at 1 rank until Q and W are maxed. So I understand how this growth seems moot. But at end game, I can generally 1v1 pretty well against most of the enemy team. Now that Fracture damage and slow are awesome.

Personally, I'd like to see a little lower CD on higher level Crystalline Exoskeleton. It's just such a long wait if it gets broken early. (I build high AP, so it takes a while to break but it's also the bulk of my tankiness)

Variks the Loyal1 votes

I wish the bonus damage were somewhere else, like to his passive.

I always loved building Skarner as a duelist. Elder Lizard, Triforce, and Sunfire, and you could out duel anybody. I think more damage would help that come back, but not on his Fracture.

They should remove the bonus damage his passive adds to his ult. It's useless power that's draining from his kit. No one really uses that come late game, when Skarner just needs to suppress the carry as soon as possible. If they removed it and reduced the CD on his ult, i'd be a happy man.

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