I'm kinda sad you can't reach full build at the end of Invasion
Like, why not? Why not feel the satisfaction of being fed at the end, when you're supposed to fight a big boss? Right now it's just a wee bit bare-bones-y.
Like, why not? Why not feel the satisfaction of being fed at the end, when you're supposed to fight a big boss? Right now it's just a wee bit bare-bones-y.
Sure you can! Play Poppy, pick bandit, and run around AA'ing every champ enemy you see!
Personally I've enjoyed it because it gets me thinking on how to optimize knowing that I don't get to buy whatever I want. At least until you figure it out lol.
I thought the same thing.
Jinx is what i do
cause adcs are literally unkillabe with 2 supports all at full build
It's for balance.
To keep the challenge and threat comparable for all the available Champions, no one class can be so far above or below in what damage they can bring to the park. To keep from having Champions like Jinx and Miss Fortune from being near required to complete the Invasion, they can't dish out damage to an obscene degree more than the supports.
They had to make Invasion doable by a team of Janna/Lulu/Poppy/Lux/Soraka. So they couldn't let there be late game builds, everyone reaches a point at the tail end of mid-game.
Every game I've played the ADs have more than quintupled everyone else's damage...
I kinda like it honestly. You have the supports who protect the team, the mages who provide CC and burst damage, and then the ADCs who focus the weakened and helpless targets to destroy them. Nice n' simple. Not a huge fan of this system on normal games, but for a PvE gamemode I'm hella behind it.
I´ve played both marksman and mage on that and both times i had 2x the damage of everyone else i played with.
Except once when i was only 40k over nr 2.
I think it's just a matter of skills and luck, probably.
i played this mode once so far. I as jinx did 116k damage then lux did 110K which was still more than MF with 85k.
Then you've got bad APC players. All my games so far have had me on par or only 10-15k off damage the ADC's.
i think the rush death cap retards that go oom half the stage could be the culprit for this problem, i have a run with a 2 NLR rush soraka, and a couple syndra/lux/ahri just running around useless waiting fo the health packs, was so painfull [zombie-nunu-bummed]
Good lord that is awful. I'm so glad I fill role so I don't have to meet these people. Jeez, hats off to you for making it through the mode with that.
Mages do alright sometimes, I was mostly responding to their claim that the "ADCs can't dish out an obscene amount more damage than supports".
3 items is plenty for any champion to have its powerspikes, its really perfectly balanced.
who cares about balance in a fun gamemode?the is PvE not PvP.
Riot could easily just increase the strength of the monsters and give us enough gold for 6 slots so you can try new builds and not just get the exact same 3 items every run.
oh boy Shiv,IE, BF Sword and Lifesteal scepter on Jinx for the 10th time today PogChamp!
[slayer-jinx-unamused]
Tell that to the creators of level 100 doombots
That gamemode was meant to be hell. There's a difference.
3 items is late game for marksmen.
Just play a marksman.
not really
You dont read boards a lot, do you ? Everyone is complaining marksmen late game is 3 items.
yea i do, but most of the stuff i read on the boards is trash, your comment included
the mode is far from being balanced
You can be full build anytime you want in practice tool. now blow up that helpless bot. pew pew pew :D
Artificial difficulty.
Invasion isn't hard-- it's cheap.
Giving an ADC enough money to reach Full-Build would be a huge problem for rolebalance. 4 ADCs + Soraka/Janna would roflstomp anything at that point, and IF you balance the Boss around dealing with said champs... the boss would roflstomp any other comp. Sure.. a little more gold wouldn't hurt, but this way players have to actively think about their needs intead of randomly buying everything they're used to.
I too would love to be full build. I just like having all my items & being at max power.
But I can make do with the items I get.
Yesterday i had ez in team with tear ahahahh. he didnt even finish an item. Never buy tear in that game mode.
The issue with people who buy tear is they don't use the time between rounds to stack. I stacked my tear perfectly fine.
I think they should increase the gold given between levels. They should also make it so you get to 18 not 16. That really hurts Syndra.
Miss Fortune... Max W.
Rush Blade of the Ruined King, Guinsoos, then a Zeal item and something with raw AD like Caulfields.
166k champion damage... you'll feel like you're at full build for that wave because the adds melt and you hit the AS cap so early.
3-4 items is full build now a days.
I'm kind of sad that you can't reach the end of invasion.
...Gold. Generation. Runes.
And get something like Spellthief's Edge. It makes a difference if you're at the beginning and your team has the patience to get gold from it.
From what I understand gold generated by runes and Spellthief is reset at the end of each wave; basically the only way you get access to them is if the wave fails and you use the gold while preparing to restart the wave.
It makes you think about your item choices. It's annoying but it makes the gamemode more challenging. Whether you enjoy a challenge or not is up to the person though...
If you have people wander around the map for like 10 minutes with only a few monsters left you get to keep the gold and you would get more gold this way than if you just finished each round the normal way.
Granted it takes so much longer, but its guaranteed wins for the missions.
Makes me wish Riot didn't force us to cheat the system.
Well Riot DID say they wanted it to be a challenge...
But this is pathetic that I'm wasting so much time and only won twice and lost over 35 times now. I don't have the time or energy for this crap for a single icon and ward skin.
But if I am gonna waste my time, Idgaf now, I'm gonna win.