Press the Attack
Press the Attack
Basic attacks against enemy champions grant 1-8 AD or 1.25-10 AP (adaptive, scales with level) for 6 seconds, stacking up to 8 times. Melee basic attacks grant two stacks.
At 8 stacks, gain Fervor of Battle for 6 seconds, increasing your damage to enemy champions by 8% for the duration, reduced to 5% on ranged champions. Stacks reset once Fervor of Battle ends.
Numbers may vary, but is this a reasonable compromise in regards to PtA and Fervor of Battle?
While I'm at it, here are some other thoughts of mine on the Precision tree.
Overheal -> Will to Fight
Increases your self-healing by 4% while at 60% Health or less. This bonus gradually increases at lower Health, up to a maximum of +12% while your Health is at 30% or less.
The self-healing bonus is reduced to 3-8% on ranged champions.
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Triumph
Upon scoring a takedown or leveling up, restores 12% of your Missing Health over 3 seconds, reduced to 8% for ranged champions.
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**Coup de Grace **
Deal 8% more damage (6% if ranged) to enemy champions who are at 40% Health or less.
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Cut Down
Deal 6% more damage (4% if ranged) to enemy champions whose Maximum Health is at least 25% higher than your own, increasing to 12% (8% if ranged) if their Maximum Health is at least 50% higher.
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Last Stand
Increases your damage dealt to enemy champions by 6% while you're at 60% Health or less. The damage bonus increases as your Health decreases, up to 12% when your Health is at 30% or less.