There should be a real benefit to melee auto attacks vs ranged...
I feel like there should be a default advantage other than the champ kit, that benefit melee champs more for being simply melee. The way the auto attack system works is that all auto attacks with few exceptions such as
do single target damage.
Now while that makes sense for ranged champs, it doesn't make sense for melee champs who can swing massive weapons such as
.
Thematically, these melee champs should have an auto attack advantage based on their weapon design. Their auto attacks should be able to do some cleave/splash like damage to close by targets inherently. They should not have to buy
which does a terrible job at splash damage.
Then I can say, I have an advantage as a melee champ. "Yes I have to get close, but once I'm there, I'm hitting everything close by!"
What even more funny is that,
does these exact same thing for ranged champs. What
does would actually look better on a mage thematically as the bolts themselves behave intelligibly. The way they can autonomously target a champ is something that I could see a mage doing with an enchant spell.
Anyway, my point is, there should be a real benefit to the Melee champs auto attack system.