You know Camille is broken when a Yasuo complains the her mobilty.....
I was watching a youtube video and saw a Yasuo getting salty about a fed Camille mobility. Isn't that like calling the pot calling the kettle black?
Anyway, I feel like a lot new champs tend to have overloaded kits based on mechanical difficulty. For example, Kalista. The thing is, the mechanics are not always very difficult to use as riot may think. The result is an overloaded champ that becomes easy to use once the player has mastered them.
I feel like Camile is one of those champs. The range on her dash is insane especially if she goes through the wall. The condition however is that she needs a wall. I don't know if you've been playing the same game I have, but the summoners rift has plenty of walls, giving easy access to an op dash/stun. I also feel like the grapple should not go through walls because, it kinda breaks the whole getting the bounce angle right mechanic.
I feel like riot needs you have a second look at what Camille gains from her dash vs the mechanical difficulty of using it. I can see this champ becoming the next Kalista because it not only the range that it offers that worries me, it the ability to dodge skill shot and then counter engage.