- I'm pretty sure anyone with the fighter category can benefit off tank stats. Talon is secondary fighter might I mention.
- Pantheon is burst. His combo of W-E-Q is basically burst. E deals double damage to champions and his spear hits really freaking hard, too much to be considered anything but burst to me.
- You forget his E passive, which is an automatic Crit at a target who is at 15% or below their max health
In my experience with Pantheon, he needs to end fights fast. The longer the fight goes, the more likely he is to lose the battle. He is not a duelist, not in this meta. He is not a bruiser automatically, he can benefit from some bruiser items, but to be honest his kit is really old and only a few items directly benefit him.
is the main item he benefits from, with
coming after. In my experience, his best hope is to stun his opponent, burst him with his E and Q. If that doesn't kill him but he's low, stab him to death (which Zed can also do since his passive starts at opponents below 50% of their health). If it's not and you pounced say,
or the ADC, pray you can kill them or hope you have flash to escape. In teamfights I usually look for the squishiest and lowest health enemy and spear them to death.
I don't know what DPS is defined as in league, but my experience doesn't feel like DPS. It feels like burst. He doesn't have an overloaded kit, his kit can be pretty unsatisfying though (I dislike his E active and his W. One second stun that can be knocked back and single targeted enemy only). Compare that to say,
who has a longer stun that is an AoE IF he jumps into it. That's the difference, not that it's stronger, it's that it can be stronger with risk.
Pantheon is an AD caster. One with a normal (or possibly underloaded if we look at a lot of champions played) kit.