Proposed Lulu Changes
Okay, Im tired of this. I don';t care if it means a rework, i just wanna play Lulu in ranked again.
Bratty wining aside, I am willing to admit parts of lulu's kit and design are a bit obnoxious (tho I think at her core, she should be obnoxious in design), but their are elements that are kinda braindead and frustrating.
For starters, Instant point and click Damage that then is followed by Q, people find this annoying, and i also feel there is much wasted potential here, as the play pattern isn't super engaging for either player. Not outright bad per se, but definitely could use more work. As for lulu players, I'm sure we would like something a little bit more engaging and satisfying than simply looking for opportunities to click E on someone during laning phase, and there is nothing more annoying than accidentally pressing E on enemies instead of shielding Allies, or even a minion.
So instead of just crying about it, here are some changes I've thought of.
Passive.
- Pix Bolts damage lowered.
- Bolts now apply a stacking Debuff (Pixie Dust) . At 9 stacks, Lulu's next damaging spell against them to deal bonus damage and Shrink enemy champions for 1.5 seconds, lowering champion size and reducing their damage and resistances by X amount based on target level for the duration.
Cannot be used on the same enemy more than once within 5 seconds.
**Q - Glitterlance **
- Now simply does less damage to minions instead of less damage to subsequent targets from the first.
- Hitting Enemies with 9 stacks of Pixie Dust, Shrinks them.
W - Whimsy ( Ally cast ) Unchanged
(Enemy Cast) Polymorph duration now scales from 1 second to 1.5 seconds instead of 1.25 to 2.25.
- Now interacts with Shrinking Debuff. Each debuff extend sthe duration of the other debuff when applied on top of eachother.
- Polymorphed Enemies can cast summoner spells while Trasmogulated.
E - Help Pix.
- Now a AoE skillshot similar to Orianna's ball.
- No longer can be cast directly on enemies.
- Now acts like Azir Soldier when at target location (or alternatively, acts as as Swain's Q).
- Can be snap casted on ally similar to Bard' W.
- Tags allies and enemies that walk on top of Pix, Shielding and following as well as assisting an ally, but damages, follows and revealed an enemy.
R - Wild Growth
- No longer provides AoE Slow on cast.
- Allied Champions with Pix on them get an AoE slow.
- AP scaling lowered
- Added a small health scaling.
- Bonus Health buff lowered.
- Now scales based on targets max HP.
Context
Lulu is a champion about Buffing Allies and disabling enemies. Additionally, she is also about choosing whether to do A or B in the given scenario.
This should be her strength and niche over every other support, moreso than peel
, sustain
, mobility
, etc.
These changes are made to not only make Lulu's current play pattern of "just polymorph whoever dives your ADC and Ulti them" less potent, but also makes her play pattern more interesting with some quality of life changes, as well as shifting some of her power from other areas more to buffs and debuffs specifically.
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Passive was changed because I personally never liked how Lulu's passive's only real strength is it provides damage. Didn't make much sense to me. Now has a reason to wanna hit people with pix Bolts beyond just damage, both herself and with an ally helping her.
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Q change is mostly just the change it should of had to begin with. This makes Lulu less favorable in other lanes without gutting her, but also makes her less potent their via the weaker wave clear without making her poke a joke. Since this is Lulu's only reliable damaging spell, this is her only way to proc her Shrink debuff, so their is counterplay here.
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Some power from W polymorh was shifted into her new Shrink passive and given an interaction to make it more trade off based and with more thinking and risk/reward in using the spell itself as opposed to just whether to cast it on an ally or enemy. Enemies now have the chance to at least flash away while polymorphed and the flat duration was lowered, making it less of an "oh shit" reactionary button. Getting the most out of the spell will now require more set up, as one would have to first Shrink a target to extend the Shrink Debuffs duration using Polymorh, similar to
's Space Aids getting extended with his Q. -
Changes to E make it so she can't just Click E for free instant damage in lane anymore, but in exchange, she has more of A Zoning tool for Q's and Pix bolts. Because Pix can be placed and then picked up by allies, this also opens up a bunch of avenues for play making potential for Lulu and her team, while also giving a form of counterplay for the enemy, as they can deny the shield by taking the (small) pix Damage and having him tag them instead. Ofc, lulu always has the option to simply use E on the ally directly when possible. Pix also now has a travel time (much faster than Orianna's Ball i must stress), (think Katarina E.) to make it more clear what lulu is contributing to the fight and the team.
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R Changes were to take away more general power from her. Even though her Ultimate ISN'T a heal, (it doesn't even interact with https://vignette2.wikia.nocookie.net/leagueoflegends/images/0/03/Windspeaker%27s_Blessing_mastery_2016.png/revision/latest?cb=20151103094744 ), some people argue that it can act as a Pseudo heal. This change makes it so it is less effective on champions not stacking Health, and thus means it is Less of a heal option. In exchange, it now Buffs tanky health stackers with even more bonus Heath, making using it to protect an ally more of a sacrifice than using it on the allied tank to buff them. The AoE slow was made more conditional because I feel it is kinda tacked on power. Making it so the slow only appears when the Ultied target is Shielded by lulu E i feel makes it use more deliberate, and lowers her Ults potency as just a single powerful auto peel option.
I strongly feel these changes will push Lulu into a more niche direction, without outright taking away her ability to do things she can do now, simply making it to where she has to work more to achieve similar results than currently when doing things such as peel, which should be Janna's niche.
Thoughts? I'd really appreciate feedback on this.
Especially from you CancerousLuLu
etc. This would also make it less OP for Solo Lane Lulu. It would also open up lulu's itemisation just a tad more, to items like Knight's Vow or Righteous Glory. (even if they aren't super good on her or anything. It also just makes sense logistically because of how the spell works and what it does.