Instead of making marksman a super frustrating role in solo q

Woook3r··3 votes·636 views

Why dont you just give players another way to destroy towers.....like an item...that dmgs towers. Like a morter shell item that you can set up and it does bonus dmg to structures....I dont understand the desire to make a crap load of items and champs specifically designed to make my game a nightmarish waste of 1 hr. If you want to make adc's less viable nows the time to just have an item that can replace the need for an adc in sieges.

24 Comments

The Fast6 votes

item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512

Knight SoIaire 1 votes

that item isnt to well designed

it spawns minions which die to other minions or champions ... there is a small amount of cases where they actually deal damage to towers and its useless in sieges

its a fun item ... but it isnt adjusted to fit the game

Woook3r1 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=HoEEyjPo,comment-id=00000000,timestamp=2015-08-13T21:47:28.234+0000)

that item isnt to well designed

it spawns minions which die to other minions or champions ... there is a small amount of cases where they actually deal damage to towers and its useless in sieges

its a fun item ... but it isnt adjusted to fit the game

Yes thank you.

The Fast1 votes

I take it you didn't see the buffs on PBE? And also don't see it as the best hybrid defense item in the game?

Woook3r1 votes

[{quoted}](name=Knight Kore,realm=NA,application-id=3ErqAdtq,discussion-id=HoEEyjPo,comment-id=0000000000000000,timestamp=2015-08-13T22:10:14.698+0000)

I take it you didn't see the buffs on PBE? And also don't see it as the best hybrid defense item in the game?

No i didnt. Tell me about it if you care to.

The Fast1 votes

From Surr@20

** Void Spawn Health Decay:** Is now a % of their current health rather than maximum, minimum of one. This effectively doubles their health (and roaming range!) but greatly reduces their effective health at all points. Empowered Void Spawn: Empowered Voidlings now scale off 15% of your maximum Health rather than your resistances. **Point Runner: **Movement speed maximum reduced to 20% (from 30%). However, Movement Speed now decays over 2 seconds instead of instantly dropping off when you leave the proximity of a tower.

This is alongside giving 60 armor and MR. Some champions, like Garen or malphite, can buy this as their sole MR item, and then use adaptive armor to cover the rest, while itemizing for more HP. With this item alone, new Garen reaches 170MR with just this item and scaling MR glyphs, not counting adaptive armor.

Combo that with InvertedComposer's Zz'rot placements, wherein there are now even MORE options to place Zz'rots to take out towers. http://www.leagueoflegendsmath.com/Zzrot_Portal_Ideal_Placements.html

That is, when you can't just set up camp in front of a tower, place a zz'rots behind you, and let them bash into the tower. They focus on killing the voidlings? Then they aren't focusing on your team. Focus on your team? They they aren't focusing the voidlings. They do about 500 damage with 3.5k HP.

Woook3r1 votes

[{quoted}](name=Knight Kore,realm=NA,application-id=3ErqAdtq,discussion-id=HoEEyjPo,comment-id=0000,timestamp=2015-08-13T21:45:00.553+0000)

item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512 item 3512

I know right. But its not good enough aparantly and we are going to get some adc nerfs with the juggernaut patch. Have you seen the darius? +200 bonus ad on passive which you can proc on a tank. More items that have ad which scale with hp. Its just another way to murder the ad carry. There are no consumable items that deal dmg to towers.

The Fast1 votes

Darius also got massively nerfed mobility and attackspeed. Like I said in my other response, the item is being buffed bigtime on PBE.

Only Play Darius2 votes

lmao, Darius is one of the slowest champs in the game and this rework is making him even slower and completely gutting his attack speed. If you let Darius hit you 5 times you deserve to get one-shot dunked.

Woook3r1 votes

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=HoEEyjPo,comment-id=000000010001,timestamp=2015-08-13T22:16:00.745+0000)

lmao, Darius is one of the slowest champs in the game and this rework is making him even slower and completely gutting his attack speed. If you let Darius hit you 5 times you deserve to get one-shot dunked.

Deadmans plate gives 60 movespeed bro. 60. And be builds phage. Yea you can kite him. You no longer have to let him hit you five times. If he hits your front line five times he needs to hit you only once to apply passive stacks. Look at pbe before you comment.

Only Play Darius1 votes

Darius has zero tank stats/steroids, if you are ADC and you haven't melted him yet in the time it takes for him to autoattack your tank 5 times, well, you know what i'm going to say.

LoLKiru1 votes

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=HoEEyjPo,comment-id=00000001000100000000,timestamp=2015-08-13T22:19:33.242+0000)

Darius has zero tank stats/steroids, if you are ADC and you haven't melted him yet in the time it takes for him to autoattack your tank 5 times, well, you know what i'm going to say.

Worth noting, he can still do 2 hits in under a second. E auto W, since W is an auto reset he'll get another stack easily, meaning he only really needs to get 3 hits once a fight starts. Once he hits 5 you can kiss your chance of surviving goodbye if he manages to get to you (since blood rage will instantly place all 5 stacks of hemorrhage on you, as well as giving him 130~200 bonus AD)

He CAN also technically dunk someone who happens to be low at 1 or 2 stacks and just enter a blood rage that way.

Edit: Also worth noting that while Bleed damage itself is nerfed a bit; its now physical, meaning it can apply Black Cleaver stacks with every tick.

Stellafreyja2 votes

item 3430 Rite of Ruin Cooldown reduction: +20% Ability power: +100 Mana regen: +100% Passive UNIQUE – RAZING: Gains charges upon moving or killing enemies, up to 300 charges. Attacking structures expends 50 charges to deal 100 (+15% AP) bonus true damage.

Black Market Brawlers item

Woook3r1 votes

I really dont understand why the game needs such a plethora of ways to kill the freaking ad carry. I also dont understand why there arent better ways for other types of champs to deal dmg to towers. Make a champ class that can buy grenades at the shop and throw them onto towers for dmg. Maybe even a flaming grenade that deals a dot to towers.

Critmaster Garen2 votes

{quoted}

I really dont understand why the game needs such a plethora of ways to kill the freaking ad carry.

because the ad carry is simultaneously the guy who deals the most champion damage, deals the most damage to structures and deals the most damage to baron and dragon.

basically they put all the most important roles into one single class, and therefor everyone is out to get the guy to cripple the enemy team.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=HoEEyjPo,comment-id=00010000,timestamp=2015-08-13T22:09:42.580+0000)

because the ad carry is simultaneously the guy who deals the most champion damage, deals the most damage to structures and deals the most damage to baron and dragon.

basically they put all the most important roles into one single class, and therefor everyone is out to get the guy to cripple the enemy team.

Nerf ranged autos? They can do less dmg to towers without breaking the game.

Critmaster Garen1 votes

{quoted}

Nerf ranged autos? They can do less dmg to towers without breaking the game.

imo id remove critical strikes and infinity edge in particular from ad carries.

the problem is, that their auto attack damage gets so over the top by lategame, that theyre outclassing the burst damage of most mages. ive seen a jinx crit a varus for 1400 damage with one of her rockets. the frequency of their auto attacks by lategame is usually more than once a second.

theyre pretty much just plain broken. let them deal their turret damage, but i feel mages are the ones who should deal the most champion damage due to their aoe.

Knight SoIaire 1 votes

i dont understand the desire of riot to get a role with clear strengths and weaknesses and overload it with additional power because reasons

Woook3r1 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=HoEEyjPo,comment-id=0002,timestamp=2015-08-13T21:46:19.082+0000)

i dont understand the desire of riot to get a role with clear strengths and weaknesses and overload it with additional power because reasons

Im sorry which overloaded role are you talking about? Ill resist the urge to report you for your uninformative comment, as what was jsut done to me, because im sure you think its obvious what you mean..I dont know however.

Zyorhist1 votes

Currently ADC is only in a match for 2 reasons. The first reason, because everyone see's others play adc bot and they have to play adc bot. Secondly because there is currently no faster way to eliminate a structure. If you can find a way to eliminate a structure without a problem AND you can lane vs an adc without being one you will be set.

Woook3r1 votes

{quoted}

Currently ADC is only in a match for 2 reasons. The first reason, because everyone see's others play adc bot and they have to play adc bot. Secondly because there is currently no faster way to eliminate a structure. If you can find a way to eliminate a structure without a problem AND you can lane vs an adc without being one you will be set.

Ok. So I actually like adc. My favorite console game was halo. I liked kiting people in that fps and leading them into traps. League doesnt do enough to support tactical planning and the setting up of nice situations to take advantage of imo, but adc does that the best.

I honestly just think they could nerf the adc's dmg to towers. Let mage autos deal magic dmg and buff tower armor. Or just cheat and give ranged autos a passive where they do less dmg. Seriously tho whens the last time an arrow knocked a building down? Never.

Lets have a support item that can be the replacement for the adc's dps on towers and make adc's have the highest move speed in the game. So adcs are a dps ranged physical dmg in teamfights and supports drive the objective game along with jg's. Smite applies to towers. One or two smites per team?

Zyorhist1 votes

I honestly don't understand why it wasn't moved to where melee attackers did more damage to towers. That is honestly where I would put my money but either way its not my game. I do like your balance idea though.

Cowgirl Ed1 votes

item 3512 item 2137 Ideally these two should help, but they are more for splitpushing Yes, an item like that would be really welcome, so no more retarded adcs that nobody wants to play

ZephyrDrake1 votes

item 3060 item 3512 item 3056 item 3100 item 3057 item 3078 item 3025 all exist in the game and there are plenty of comps in which the main threat isn't the ADC but either the mid laner, top laner or sometimes even the jungler. ADCs are there in teamfights to deal consistent sustained damage and take out turrets but AP with lichbane or any champion with a Sheen component item or melee ADs can take out turrets just as fast/easy

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