Changes I'd Like to See for Shen next Patch

ExecutorDill··2 votes·1,028 views

It's not OP, trust me:

  1. Mov Spd: 340
  2. Taunt Duration: 1.75 seconds
  3. Vorpal Blade's Range: 525
  4. Vorpal Blade Range: 500 units
  5. Vorpal Blade Heal: 4/10/16/22/28 +2% max health
  6. Vorpal Blade Heal: 5/12/19/26/33 +2% max health
  7. Feint base or scaling: 65/110/155/200/245. Plus 15% total attack damage.
  8. Feint base and scaling: Absorbs 65/105/145/185/225 +60% AP and 1/1.5/2/2.5/3 every 5% health missing.

Minor changes that will change his overall play style. Without giving him increased damage or snowball potential.

The Shen Revolution! Shen

16 Comments

Kingsgrave1 votes

Why would you make Feint scale off of AD?

ExecutorDill1 votes

Because they are not gonna give him 3 health scaling abilities, that's OP. Unless it's boots, building anything beside a warmog would be a waste of time.

Ninja of Dusk1 votes

1 - Ok 2 - Nope they will never do that. 3 - Its too much. 500 enough 4 - It was already % 2 nerfed to 1.5 5 - No. I love Shen but not another Riveni. It would too much

ExecutorDill1 votes

Lol 500 was my first thought but i am not good at averaging units, but i find it no different from the 475. Thats only 25 units extra... But i'd take any buff right now xD.

Togekiss241 votes

Shen needs changes?

Ninja of Dusk1 votes

Yes. He does.

TehNACHO1 votes
  1. Ok.
  2. Hell no.
  3. Tad bit much.
  4. Ehh.
  5. No.

Shen definitely lacks the personal utility to warrant an overly low movement speed, so a small movement speed buff is perfectly in line, methinks.

No. Overly long CC durations are stupid. For the sake of this game's balance, do not let the duration of this taunt creep upwards.

As an energy user top lane, if it's too long, that can easily lead to ranged harass abuse if you're not careful. While 525 is arguably still a short distance (many champs with dash/flash based initiation have much greater effective range than that), you really need to be careful about a straight up range buff.

I think Shen deserves a number buff somewhere, just not on his heal.

No.

ExecutorDill1 votes

Taunt: Compared to other tanks shen has only 1 CC (an all in 1 tool to initiate, escape, protect allies and gives him 50% reduced damage (with max attack speed the enemies will only manage to land 3-4 reduced attacks) with a minor magic damage. The problem is as useful as it is his dire mobement speed restrains him manuverabilty to use it effeciently early game (fleet of foot wont help him and because he has minimum damage paired with short range he will need that first item fot essential defense) [i saw faker start a game with boots on shen via the new summoner rift they invaded an he started with taunt, his lanning phase suffered greatly for it. plus the long cool down and energy cost you would have to get max cdr, and save your energy just for 2 taunts to oppress enemy team but again because of speed shen players tend to taunt early so enemy dosen't get away instead of just attacking and waiting for the rigjt time to pounce.

Shen the only champ i've played that actually does bad in laning phase for building what his abilities scale with (AP). I originally wanted feint to scale with bonud hp but ne alreadt has 2 hp scaling abilities so rito will not implement that.

TehNACHO2 votes

Low usability is not a good excuse for overly long durations. Morgana is a case of this, and everyone knows how incredibly hit and miss the balance of her kit is (which may or may not be a joke about hitting or missing her Q). You could make any other change; tamper with energy cost/return, mess with the range or speed of the dash, maybe even make it a powerful damaging ability, but in terms of long term balance, making the duration of the taunt longer is not the right way to go.

Furthermore, AD Carry Tristana has nothing but AP ratios on her abilities. Does not mean that, when Tristana needs to be the AD Carry of the team, you should build AP. If we accept this to be true, and accept Shen's role on the team as the team's tank, then I think you could see the fallacy in using AP ratios in and of themselves as the reason why you should be building AP.

ExecutorDill1 votes

Hmmm. I you seem to know alot about balancing champs =] am i right?

Any way one thing i know for sure should be changed is thay base movement speed. Yasuo got his raised from 340 to 345, maybr shen can attain yas's old move speed. The dash can be a little more stronger in later lvls and Feint can definately use a new passive like 20/40/60/80/100% of his base health regen that doubles on attivation. Because the ki strike reset isn't that big an impact to me unless you buy max CDR for shield spam, lots of attack speed to benefit from energy regen to cast shield spam and less Vorpal Blade action. I always save my dash to stop escaping enemies because i have learn if used right away you lose the potential to either get a kill or make them really low. (Always get first blood on teemo thay way :3. Knowing shen has no ult i try to play aggresive as possible, but us often a bad decision especially in SoloQ where my junhler nevet helps me when I ask for help -_-

TehNACHO1 votes

Ehh, I like to think I have 'realistic' methods on how to balance champs. Not necessarily good, hopefully not bad, but it's very clear to me when something is utterly wrong.

ExecutorDill1 votes

Do you play shen often? Or at all for the matter?

TehNACHO1 votes

He was my go to tank back in Season 4.

Stopped playing him when I stopped playing Top Lane for a while, but now that I'm back in Top Lane, I've picked him back up.

ExecutorDill1 votes

AP shen is worthless against a organised team, the only place it may be viable is mid. But with shen's ultimate the safest roles to use it with little consideration is jungle and support (provided the ADC is competent enough to hold ground till shen comes back). @ jungle shen again to slow -_- Dosen't riot see that those small changes put him in place to be balanced. For a person who can get 220 health for 3 seconds should be building resistances, then their is frustration of tanks dying to squishy "glass cannons" and burst mages who have nice mobilty both in base stats or built in and have hard CC.

All i ask is a little range on nuke, flat 5 added to the ms and some extra passive to that is slightly noticible. Something unique would be 1/2/3/4/5% reduced crit damage which is useless early game but ramps up late game. (this would be extremely balanced as takinh crit for most summoner is a mid to late game thing). So as irelia has a tenacity passive which i believe is the only one, shen will have a unique damage reduction to shut down crit users especially Yas >.>

Terff1 votes

Then build him AD.

SparrowPriest1 votes

https://www.youtube.com/watch?v=Mbr8Rcktsu4 Jungle Shen, replace madreds with rangers trailblazer to keep from falling off. Shen is fine as he is.

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