Sona, a long series of nerfs for "balance"
So took the patch note changes on Sona from about when her rework took place, V4.13 up till now. Just encase anyone who doesn't understand why Sona mains complain about her current power level.
V5.5: Power Chord No longer consumed on hitting blue trinket ward or Kalista's Sentinel. Crescendo Cost reduced to 100 at all ranks from 100 / 150 / 200. V5.1:
Stats Movement speed reduced to 325 from 330. Power Chord Hymn of Valor's Staccato damage reduced to 40% from 50%.
V4.21:
Hymn of Valor Should no longer cause game lag on first cast. V4.20:
Hymn of Valor On-hit damage AP ratio reduced to 20% from 25%. Aria of Perseverance Base heal increased to 30 / 50 / 70 / 90 / 110 from 25 / 45 / 65 / 85 / 105. Heal modifier per % missing health reduced to 0.5% from 1%. Mana cost increased to 80 / 85 / 90 / 95 / 100 from 70 / 75 / 80 / 85 / 90. V4.17:
Hymn of Valor Fixed a bug where the damage range was 700 instead of the intended 850. V4.13:
General Visual update. Aura radius on each of Sona's abilities reduced to 350 from 1000. Aura duration changed to 3 seconds from indefinite, but increases by 0.5 seconds each time she tags an ally. Texture upgrade to all skins and a texture upgrade to her hair and weapon. Stats Base armor increased to 15 from 12. Base health lowered to 353 from 380. Health per level increased to 77 from 70. Power Chord Hymn of Valor bonus damage reduced to 50% from 100%. Hymn of Valor Active base damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250. REVISED AURA: Sona and allies touched by the aura will deal 20 / 30 / 40 / 50 / 60 (+ 25% AP) bonus magic damage on their next auto attack within the next 5 seconds. Cooldown increased to 8 seconds from 7. Aria of Perseverance Heal reduced at early ranks to 25 / 45 / 65 / 85 / 105 (+ 20% AP) from 40 / 55 / 70 / 85 / 100 (+ 25% AP). Heal is now modified by 1% for each 1% of the target's missing health. NEW AURA: Sona and allies touched by the aura gain a shield that mitigates the next 35 / 55 / 75 / 95 / 115 (+ 20% AP) damage for up to 1.5 seconds. Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80. Cooldown increased to 10 seconds from 7. Song of Celerity REVISED ACTIVE: Sona gains 13 / 14 / 15 / 16 / 17% (+ 7.5% per 100 AP) bonus movement speed. The bonus decays down to the aura bonus over 3 seconds. NEW AURA: Allies touched by the aura gain 10 / 11 / 12 / 13 / 14% (+ 3.5% per 100 AP) bonus movement speed for 1.5 seconds. Cooldown increased to 12 seconds from 7. Crescendo NEW PASSIVE: Ranking up Crescendo increases the strength of Sona's auras and Song of Celerity's self buff. Hymn of Valor: + 10 / 20 / 40 extra on-hit magic damage. Aria of Perseverence: + 10 / 20 / 40 extra shield. Song of Celerity: + 2 / 4 / 6% bonus movement speed. Animation updated to clarify that it's a skill shot. Animation updated to clarify the area of the effect.
I know it's been quite a while since the rework, but i honestly want people to look at this and understand why Sona players feel so cheated. Look at the changes in her damage, look at the changes in her ability to heal, heck look at how they managed to make her movement speed buff feel even more of a wasted skill. But most of all look at the changes to her mana costs and the how all her abilities had extra time thrown onto them. All this with out any real bonus for utilizing the way the kit now works.
I look at these changes and it's basically just one nerf after another. The only thing that i see as even remotely buff like is that her ultimate now costs less at higher levels. Since the rework she is now slower, all her spells are on longer cooldowns, her heal (and maybe all of the spells) costs more, her passive's damage output has been cut by 60% (assuming you are using her Q), she lost 650 range on her auras, her one attack spell has lower base damage.

this provides an aura. What sona does doesn't really feel like an aura anymore.