Lifesteal vs spellvamp
Lifesteal is one of the most common stats in the game. Can you remember a game where you didn't see at least one person building it? Spellvamp, lifesteal's magic damage counterpart, is one of the least common stats in the game.
Lifesteal has many buildpaths that stem from one 800 gold item, and has a starter item for 440 gold. Spellvamp has two complete items, one of which is a hybrid item that provides lifesteal as well, that stem from one 1200 gold item. I'm not counting Guinsoo's Rageblade as it's not consistent, nor will I count the red elixir because it only counts for physical damage dealt.
Lifesteal is based on your autoattack damage, which is free and can happen up to two and a half times per second (though more often one to two times per second), and is affected by crit chance and other autoattack modifiers. Spellvamp is based on spell damage, which more often than not, costs mana and is gated by champion specific cooldowns. It is also 33% effective when AOE spells are used.
Do you see the problem here? Either spellvamp needs to be buffed up to lifesteal's level, or lifesteal needs to be brought down to spellvamp's level. I prefer the former, but I've got ideas for both.
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Take away the AOE vamp reduction for AOE spells that only hit one target. For example, if I'm playing Ahri and I only hit one unit with my Q, I receive 100% of the spellvamp bonus instead of the 33% I would get now, but if I were to hit two or more units with the Q, I would receive the normal 33% of my spellvamp.
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Buff the reduction to 50% against enemy champions while keeping it at 33% for everything else.
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Reduce lifesteal's effectiveness when hitting nonchampion units. Minions, monsters, and pets.
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More build options for spellvamp! This should've been done long ago, but they can't because certain few champions would abuse the Hell out of it, but I say go for it and nerf those champions accordingly. It's not like AD champions don't abuse lifesteal by building multiple lifesteal items.
That's all I've got really. Let me know what you think, comment some more ideas if you've got 'em.
Peace.


and
would all benefit greatly from spellvamp if it was a better stat, a few of them even do benefit from it now despite its miserable state.