Hey Riot, please explain your balance philosophy to me.
I just really don't understand it.
ADC: 3 seconds of AA spam (no thought or effort whatsoever) -- 8000 damage.
Mage: 3 seconds of full rotation with no CDs (tons of thought, micromanaging and aiming) -- maybe 3000?
Assassin: 3 seconds of full rotation with no CDs (less thought than a mage but more than an ADC, lots of micromanagement) -- maybe 5000.
Super high skillcap champion vs. zero skill champion, even mathematically, the harder champion loses. How is that fair? Shouldn't the champion that puts in 15x the effort get a greater reward out of all of it? Shouldn't the braindead champ be penalized for being so easy? If no, why?
Do you even have a balance team? Because honestly I imagine them just sitting around a table figuring out how to make the most money off of skin sales by tweaking champions and forcing meta shifts and FOTM champions -- not actually giving a damn about the state of the game or its balance.
I just do not understand how this game is "fair" or "balanced" in any way, shape or form, unless we live on a planet where it's always opposite day. (And no, I'm not talking about just preseason. This has been something I've noticed since I began playing this game in mid-June)