My Personal Take on the Auto Fill System

Woodakoodashooda··1 votes·1,184 views

I remember when auto fill was first activated at all ranks as a last resort by Riot to reduce queue times across the board.

I neither agree nor disagree with the decision Riot made.

For me, personally, auto fill is like volunteer work but for a video game. And you either do it when it is assigned to you or you skip out and take a time penalty and maybe even a small loss in LP.

It isn't exactly mandatory, but the system does incentivize you into doing it. You're guaranteed protection from the fill system for two games. Also, the fill system usually only fills a player after they've gone a good number of games either without playing support or being filled.

Some players are willing to do it. And that's fine. Most players prefer not having to wait out a timer for their next game. This means most of us can get into a game within a relatively short amount of time. So it can be argued that the system works.

I personally disagree with the sentiment that if you are neither willing nor able to play all roles that you shouldn't play the game at all. Given the vast number of complaints about feeders since the game's official launch, it seems like a minimum of 2 out of every 5 players have no idea how to play the game let alone their preferred roles and champions. But I digress.

League is nothing more than a game to me. And my personal philosophy is that a game stops being a game when it stops being fun. For me, being filled is not fun and so the game is not going to be fun for me and so I opt out and wait until I can try again if I am still in the mood.

Again, I am neither for nor against the fill system. I think the system we have now is better than the earlier seasons of pick order. But I am certainly not a fan or supporter of auto fill.

3 Comments

Kai Guy1 votes

I call it a necessary evil and don't understand why people pretend its not. With out the ability to fill each role then the system is very limited to making games off lowest population. I feel its kind of self evident, You will only ever be able to run as many matches as # of people in the lowest popular role.

If any one needs I can walk over some numbers and add context of an Elo system impact. I will use player provided values so give me the following info. A hypothetical "average" of players logged in daily. The % distribution of roles for that population. What the max range of mmr gap should be. A different wording, list what are the odds of the average performance of the worst player on one team will lose to the average performance vs the best player on the other team. (5 to 1, 2.5 to 1. pick what you thinks fair.)

JPlayah1 votes

I think that the existence of autofill underlies a much bigger issue. If people queued for all roles equally (or close to equally), we would have no need for autofill. Let's take support as an example. It's specifically called out by autofill in that the system incentivizes you to take it.

As OP mentioned, League is a game, and people will play what they find to be fun. So if autofill has to exist because people aren't queuing up enough for support (or whatever other roles), doesn't that say that people aren't enjoying those roles as much as the others? The only way to fix the problem is to examine why these underpicked roles aren't as fun for the community, and find ways to fix them via champions, items, etc. It's not just about buffs or nerfs, it's about quality of life.

CominTowardsYa1 votes

I liked Team Builder the most. Don't care if the queue was longer, I got to play what I wanted where I wanted.

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