What if marksmen damage increased (or decreased) depending on their current range ?

Dead flag blues··2 votes·231 views

A thought that would actually add some more interaction to right-clickers like Varus or Jinx who could stop staying still while dealing massive damage. What if they had to actually kite / move even if they don't need to dodge anything, hence making the class more vulnerable to assassins (less damage in melee range) while rewarding them for their placements. I don't have an idea of the numbers it would give, but it would be in a % of their current range, so lower range marksmen wouldn't be punished for having a lower range.

Yeah this looks messy sorry, it's a bit late here and this idea just popped-up in my mind, and I have a goldfish memory.

Your thoughts on this ?

2 Comments

Critmaster Garen2 votes

has been brought up before.

have auto attacks of ranged champions deal less damage the closer their target is from their maximum distance.

like if theyre attacking someone at 80% to 100% of their auto attack range, they deal full damage. if enemies are closer to them, their auto attack damage drops off to like 70%.

its a good idea. but riots not going to do that. theyve been resistant with marksmen nerfs in any shape or form. just look at twitch. gets a nerf because he was just way over the top and gets the nerf partially reverted almost immediately next patch.

Fresh Untilted1 votes

Maybe try explaining your idea again. Do you want higher damage on low range or lower?

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