What if marksmen damage increased (or decreased) depending on their current range ?
A thought that would actually add some more interaction to right-clickers like
or
who could stop staying still while dealing massive damage. What if they had to actually kite / move even if they don't need to dodge anything, hence making the class more vulnerable to assassins (less damage in melee range) while rewarding them for their placements. I don't have an idea of the numbers it would give, but it would be in a % of their current range, so lower range marksmen wouldn't be punished for having a lower range.
Yeah this looks messy sorry, it's a bit late here and this idea just popped-up in my mind, and I have a goldfish memory.
Your thoughts on this ?