Riot is 'divided' on damage being too high - a predictable and disappointing response.
Riot has made blunder after blunder in recent years failing to listen to their community with a stubborn and arrogant attitude of 'we know best' or 'our data show this' . And here we come again full circle to their latest debacle, rather than admitting burst has increased they debate internally as to whether a problem everyone else knows exists, is actually a problem.
Who are these people who think burst damage hasnt increased and is 'fine' ?
Are these the same people who thought removing solo queue was a great idea despite massive backlash? Are these the same people who thought Ardent Censor was fine for months going into worlds? Are these the same people who thought releasing a Juggernaut rework right before worlds with shit balance was fine? Are these the same people who thought assassins needed to get a class overhaul that has since been almost entirely reverted? Are these the same people who thought the mage rework was a good idea despite multiple failures and reverts?
If these are the same people then why do they still have a say in the decision making process given their poor track record?
Stop over analyzing and debating whether a problem exists when a large portion of your player base thinks that there is, stop looking at the data and metrics you always point to and play the fucking game. Dying instantly isnt fun period.
Its frankly amazing that your community has put up with your shit this long. If declining player numbers and LCS viewership hasnt already shown you this INCREASING DAMAGE DOES NOT MAKE THIS GAME BETTER OR MORE FUN TO WATCH.