edge of the night active should be melee only

Ahristocats··112 votes·3,538 views

if it isn't

you must explain to me why graves is allowed to delete me from the map in 1 sec from range while he has a spellshield on him

and Quinn

82 Comments

Sahn Uzal20 votes

Ranged champions are why we can't have nice things.

DarkSunSovereign1 votes

You mean Marksmen

Big Lincoln17 votes

expecting ADC mains to agree with you LUL

MrHaZeYo14 votes

I think Leality should be half effective on ranged.

Black Cleaver passives (both) should be melee only.

CancerBasedGod12 votes

And do you have a reason for this besides that you're butt hurt from getting zoned?

MrHaZeYo10 votes

Which part? Leathility half effective on range champs or Cleaver passives not working at all on ranged champs?

1st) Would stop Graves, Quinn, Jihn, Varus and MF (plus some other champs) from blowing someone up like a burst mage.

2nd) Cuase a MF ult shouldn't reduce any amount of Armor,

CancerBasedGod5 votes

So again butt hurt and want to stop opponents that kill you from being able to buy items...

MrHaZeYo12 votes

Why does the DPS class need a crap load of burst? Why should Jihn kill you faster then a Lux?

You seem butt hurt and defensive lol.

AbsoluteSadman5 votes

Jhin cant kill you faster than lux in any case.

Lux can cast her qer combo faster than jhin can get off four autos and a q and a w and his ult to finish you off.

Asayake 5150glow5 votes

{quoted}

Jhin cant kill you faster than lux in any case.

Lux can cast her qer combo faster than jhin can get off four autos and a q and a w and his ult to finish you off.

Jhin doesn't need all 4 autos though, I believe.

MrHaZeYo2 votes

Uh what?

Lux misses Q you don't die. Jihn AA>Q>AA does as much as a Lux E>AA>R atm. both mid game.

I've seen Jihn's 2 shot people, Lux has to at least hit spells and weave AA's in between inless she hits her Q and she still may need to hit a AA.

Sexy Jack Rabbit1 votes

Even as someone who mains Lux I can acknowledge it's mostly fishing for Q's post-20 minutes. You might need to proc your passive and pay more attention in laning phase, but after that it's forgettable.

Once laning phase ends it's all about who you can blow up with QER the fastest and what kills objectives you can steal with your ult.

RavenMagus1 votes

Passive is really good against bruisers, but yeah, for the most part you're just trying to land a Q on a ranged champion so you can blow them up. Trying to get close is too dangerous.

The biggest issue, of course, is that an ADC (like Jhin) can flash over/around your Q and dodge all of your damage, and you can't dodge any of their right clicks with your own flash. If both flashes are up, you lose.

hallfro1 votes

lmao, a mid-late game jhin needs like 2-3 autos (with one being the 4th shot) and a q to kill anyone who isn't a tank

LordKentravyon1 votes

{quoted}

Why does the DPS class need a crap load of burst? Why should Jihn kill you faster then a Lux?

You seem butt hurt and defensive lol.

I get where your coming with that and agree with you But jhin isn't exactly the best example He's part of thr dps class but not really a dps character (relatively speaking) MF or Quinn are much better examples

Asayake 5150glow2 votes

{quoted}

Which part? Leathility half effective on range champs or Cleaver passives not working at all on ranged champs?

1st) Would stop Graves, Quinn, Jihn, Varus and MF (plus some other champs) from blowing someone up like a burst mage.

2nd) Cuase a MF ult shouldn't reduce any amount of Armor,

You fail to realize Graves and Quinn are assassins, and even more similar to burst mages since they do their damage from around the same range as a burst mage.

MrHaZeYo4 votes

What? Quinn sure, Graves? He's as much of a assassin as a burst Mage is. I guess Lux is a assassin now.

Edit: Also, all these champs I listed with leathilty are assassins atm with leathilty.

Asayake 5150glow1 votes

{quoted}

What? Quinn sure, Graves? He's as much of a assassin as a burst Mage is. I guess Lux is a assassin now.

Edit: Also, all these champs I listed with leathilty are assassins atm with leathilty.

Graves has been an assassin ever since his rework, don't know what you mean. Auto+auto+Q+R, Zerkers means those autos aren't too slow.

Lux has no mobility and has high range. Graves has a dash which's CD is lowered when he shoots stuff.

Anyway we don't generally call AD equivalents of burst mages burst mages, because there aren't really any. We just call them assassins or ADC's.

MrHaZeYo3 votes

GP is classified as a battle mage and Graves is a hybrid Skirmisher.

http://boards.na.leagueoflegends.com/en/c/developer-corner/3A5uuBw7-champion-subclass-list

Graves also gains tank stats, assassin's generally don't gain those with there kits. Graves isn't a assassin though. I gtg to work or I'd clarify more. Peace!

Nuparu3 votes

Graves has higher burst, more consistent DPS and even higher tank stats than almost every melee assassin in the game.

Something needs to change, he's basically old Rengar with range right now in terms of how hard he can burst, but he's also got the tank stats to make him outduel almost anyone even if his burst fails.

Add a spellshield and you basically never lose a fight as Graves, even if you fall behind because he also scales extremely well with items.

Puttyblo2 votes

{quoted}

Graves has higher burst, more consistent DPS and even higher tank stats than almost every melee assassin in the game.

Something needs to change, he's basically old Rengar with range right now in terms of how hard he can burst, but he's also got the tank stats to make him outduel almost anyone even if his burst fails.

Add a spellshield and you basically never lose a fight as Graves, even if you fall behind because he also scales extremely well with items.

Meanwhile Kindred's early pressure is just too good :)

@Riot Games.

Zero Skill Tank1 votes

Graves has higher burst, more consistent DPS and even higher tank stats

Graves doesn't get to blink twice, dash once, and get untargetable in a single team fight. Of course he needs something to compensate.

Nuparu1 votes

Who the fuck does that?

Zed can blink twice Fizz can dash once + go untargetable Talon can dash twice (sorta, with his E) Kha'Zix can go invisible + leap off resets Rengar gets one jump and a cleanse if he doesn't use all of his damage

Like what?

Asayake 5150glow1 votes

{quoted}

Graves has higher burst, more consistent DPS and even higher tank stats than almost every melee assassin in the game.

Something needs to change, he's basically old Rengar with range right now in terms of how hard he can burst, but he's also got the tank stats to make him outduel almost anyone even if his burst fails.

Add a spellshield and you basically never lose a fight as Graves, even if you fall behind because he also scales extremely well with items.

True, however, he has a delayed skillshot (at least some delay, although it can be minimal) which leads to him still losing some fights due to his Q being dodged.

Fondling Gems2 votes

Alternate idea, it scales to the same but starts lower for ranged. Melee lethality goes .6-1.0, ranged goes .3-1.0 Reason is because ranged champs already get harass in lane and it isn't the late game that is an issue.

(.4-1.0 might be better IDK)

LankPants1 votes

I'd just make Lethality start the same for ranged and not scale. I'd like to see Lethality knocked back to either 0.4 or 0.5 because it's straight up overpowered at 0.6, for melees it should scale to 1.0, for ranged it should always be 0.5 and never scale.

Zero Skill Tank1 votes

Little chance for it, considering that - according to Meddler - when they buffed Lethality they did so for assassins and early game marksmen alike. Some people on boards might not like it, but marksmen lethality builds are intended.

Cronofuge7 votes

That doesn't fix the problem it would still be broken on melee champs

Ahristocats4 votes

indeed, needs other changes

LankPants1 votes

I'd say the spellshield should be damage only. You want to jump onto a GP or a carry or the like without just getting nuked for it that should be the use for EoN. If you want to jump onto a carry protected by a tank or another strong peel champ while their CC is up you should die like a fool. That shouldn't be an option for assassins.

hallfro1 votes

To be fair, it has a channel time of 1.5 seconds that can be cancelled by any form of damage and you can't do anything but walk around while channeling it, which in my opinion makes it fairly balanced. Does lethality need a bit of a nerf? Yes. Does the active cooldown on Edge of Night need to be nerfed a little too? Yes. But the shield itself is perfectly fine, imo.

Kitten of Evil1 votes

But the shield lasts for 10 seconds. It's really easy to channel it before you go in, and it'll still be up when you need it.

hallfro1 votes

Yeah, I wouldn't be opposed to them taking the shield uptime down to like 5 seconds.

Unlucky474 votes

the edge of night active shouldnt exist. But they're probably going to keep it in so making it melee only is a start

Ben Sharpio3 votes

yeah. i wonder how they didnt realize it would be abused on ranged champions.

Snowman Arc3 votes

If he can delete you in less than a second, I don't think not having Edge of Night would have a lot of importance.

ModAcademy Kayn3 votes

Replays exist, care to show this?

Cosmic Warper2 votes

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=HOEATLyz,comment-id=000b,timestamp=2017-02-12T01:41:30.977+0000)

Replays exist, care to show this?

you really need a replay to believe that graves can oneshot with a auto q r? His combo is super fast if he cancels properly

ModAcademy Kayn3 votes

I know that the OP has been known to be hyperbolic at times, and there are plenty of sometimes hidden factors that the OP doesn't include (ie. How fed someone is). Hell, he complained about being deleted as Sona (one of the squishiest characters in the game) with no defense items, against a Burst mage.

TyrekGoldenspear2 votes

Clearly they expect you to copy the spell Graves used so that you can delete him first.

Ahristocats1 votes

made me laugh irl

no one made this to me before

TyrekGoldenspear2 votes

Do I get a medal and elo boost for making a Master laugh?

More seriously, as I read Rubik's skills I just wandered the Dota wiki and holy crap those champs are scary. They would make Lee Sin and Yasuo quake in fear.

C0ck Lord2 votes

Before I say this, I don't main ADC. If you've ever played ADC it's basically (ATM) become a game of, either one shotting the enemy champion, before the enemy champion 1 shots you. Either that, or wanting to kys the whole game because you died 3 times early, and are useless for the rest of the game. ADC's are so squishy, that they kinda need the spell shield, since they probably shouldn't build a item 3102 on an ADC, because that would be considered troll. If you take that way from the ADC's that already get killed by anything (and everything) you'll have a role that less people want to play.

JackMcSnipeyz2 votes

This item is disgusting regardless of range or melee. At least if a marksman buys it, i can see him comming. Rengar, kha, riven, shaco all just come out of nowhere with this shit and you can't get them off you.

This item needs bigger nerfs than that.

Also fuck MF, that ult bot is unstoppable once she get that item.

Pierce The Veal2 votes

I used to think EoN was ok.

Still do on melee champions.

But something about being able to buy both Maw and EoN together with hp/level runes to be unkillable by most mages is crazy.

CasterGilgamesh2 votes

in what world does Graves and Quinn delete none squishy's and if you are squishy why are you in a position for those two to catch you out?

Twitch Chat1 votes

I don't think it needs melee only but it does need a partial revert of the cool down buff and it needs to lose some offense stats either lethality or AD. There's just no trade off right now. If you look at duskblade it has a worse build path and cost while providing no defenses and only gives 5 more AD. Having an all purpose amazing item like EoN is fatal if you're trying to promote diverse build paths in bot lane which riot has been for the past 4 years.

It's extra bad when a "niche" build path like lethality adc becomes dominant because your pool of top tier carries is just varus and jhin. I would honestly consider hotfixes at this point.

Bisaknosp1 votes

or you know increase the active's cd and decrease the time the shield is active

AcidTheWarlock1 votes

Edge of Night needs some reduction in AD. Not Lethality, but AD. That way it's still strong on assassins but has much weaker scaling.

And a higher CD if used by a ranged champion. And a higher CD and lower duration in general.

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