edge of the night active should be melee only
if it isn't
you must explain to me why graves is allowed to delete me from the map in 1 sec from range while he has a spellshield on him
and 
if it isn't
you must explain to me why graves is allowed to delete me from the map in 1 sec from range while he has a spellshield on him
and 
Ranged champions are why we can't have nice things.
You mean Marksmen
expecting ADC mains to agree with you LUL
I think Leality should be half effective on ranged.
Black Cleaver passives (both) should be melee only.
And do you have a reason for this besides that you're butt hurt from getting zoned?
Which part? Leathility half effective on range champs or Cleaver passives not working at all on ranged champs?
1st) Would stop Graves, Quinn, Jihn, Varus and MF (plus some other champs) from blowing someone up like a burst mage.
2nd) Cuase a MF ult shouldn't reduce any amount of Armor,
So again butt hurt and want to stop opponents that kill you from being able to buy items...
Why does the DPS class need a crap load of burst? Why should Jihn kill you faster then a Lux?
You seem butt hurt and defensive lol.
Jhin cant kill you faster than lux in any case.
Lux can cast her qer combo faster than jhin can get off four autos and a q and a w and his ult to finish you off.
Jhin cant kill you faster than lux in any case.
Lux can cast her qer combo faster than jhin can get off four autos and a q and a w and his ult to finish you off.
Jhin doesn't need all 4 autos though, I believe.
Uh what?
Lux misses Q you don't die. Jihn AA>Q>AA does as much as a Lux E>AA>R atm. both mid game.
I've seen Jihn's 2 shot people, Lux has to at least hit spells and weave AA's in between inless she hits her Q and she still may need to hit a AA.
Even as someone who mains Lux I can acknowledge it's mostly fishing for Q's post-20 minutes. You might need to proc your passive and pay more attention in laning phase, but after that it's forgettable.
Once laning phase ends it's all about who you can blow up with QER the fastest and what kills objectives you can steal with your ult.
Passive is really good against bruisers, but yeah, for the most part you're just trying to land a Q on a ranged champion so you can blow them up. Trying to get close is too dangerous.
The biggest issue, of course, is that an ADC (like Jhin) can flash over/around your Q and dodge all of your damage, and you can't dodge any of their right clicks with your own flash. If both flashes are up, you lose.
lmao, a mid-late game jhin needs like 2-3 autos (with one being the 4th shot) and a q to kill anyone who isn't a tank
Why does the DPS class need a crap load of burst? Why should Jihn kill you faster then a Lux?
You seem butt hurt and defensive lol.
I get where your coming with that and agree with you But jhin isn't exactly the best example He's part of thr dps class but not really a dps character (relatively speaking) MF or Quinn are much better examples
Which part? Leathility half effective on range champs or Cleaver passives not working at all on ranged champs?
1st) Would stop Graves, Quinn, Jihn, Varus and MF (plus some other champs) from blowing someone up like a burst mage.
2nd) Cuase a MF ult shouldn't reduce any amount of Armor,
You fail to realize Graves and Quinn are assassins, and even more similar to burst mages since they do their damage from around the same range as a burst mage.
What? Quinn sure, Graves? He's as much of a assassin as a burst Mage is. I guess Lux is a assassin now.
Edit: Also, all these champs I listed with leathilty are assassins atm with leathilty.
What? Quinn sure, Graves? He's as much of a assassin as a burst Mage is. I guess Lux is a assassin now.
Edit: Also, all these champs I listed with leathilty are assassins atm with leathilty.
Graves has been an assassin ever since his rework, don't know what you mean. Auto+auto+Q+R, Zerkers means those autos aren't too slow.
Lux has no mobility and has high range. Graves has a dash which's CD is lowered when he shoots stuff.
Anyway we don't generally call AD equivalents of burst mages burst mages, because there aren't really any. We just call them assassins or ADC's.
GP is classified as a battle mage and Graves is a hybrid Skirmisher.
http://boards.na.leagueoflegends.com/en/c/developer-corner/3A5uuBw7-champion-subclass-list
Graves also gains tank stats, assassin's generally don't gain those with there kits. Graves isn't a assassin though. I gtg to work or I'd clarify more. Peace!
Graves has higher burst, more consistent DPS and even higher tank stats than almost every melee assassin in the game.
Something needs to change, he's basically old Rengar with range right now in terms of how hard he can burst, but he's also got the tank stats to make him outduel almost anyone even if his burst fails.
Add a spellshield and you basically never lose a fight as Graves, even if you fall behind because he also scales extremely well with items.
Graves has higher burst, more consistent DPS and even higher tank stats than almost every melee assassin in the game.
Something needs to change, he's basically old Rengar with range right now in terms of how hard he can burst, but he's also got the tank stats to make him outduel almost anyone even if his burst fails.
Add a spellshield and you basically never lose a fight as Graves, even if you fall behind because he also scales extremely well with items.
Meanwhile Kindred's early pressure is just too good :)
@Riot Games.
Graves has higher burst, more consistent DPS and even higher tank stats
Graves doesn't get to blink twice, dash once, and get untargetable in a single team fight. Of course he needs something to compensate.
Who the fuck does that?
Zed can blink twice Fizz can dash once + go untargetable Talon can dash twice (sorta, with his E) Kha'Zix can go invisible + leap off resets Rengar gets one jump and a cleanse if he doesn't use all of his damage
Like what?
Graves has higher burst, more consistent DPS and even higher tank stats than almost every melee assassin in the game.
Something needs to change, he's basically old Rengar with range right now in terms of how hard he can burst, but he's also got the tank stats to make him outduel almost anyone even if his burst fails.
Add a spellshield and you basically never lose a fight as Graves, even if you fall behind because he also scales extremely well with items.
True, however, he has a delayed skillshot (at least some delay, although it can be minimal) which leads to him still losing some fights due to his Q being dodged.
Alternate idea, it scales to the same but starts lower for ranged. Melee lethality goes .6-1.0, ranged goes .3-1.0 Reason is because ranged champs already get harass in lane and it isn't the late game that is an issue.
(.4-1.0 might be better IDK)
I'd just make Lethality start the same for ranged and not scale. I'd like to see Lethality knocked back to either 0.4 or 0.5 because it's straight up overpowered at 0.6, for melees it should scale to 1.0, for ranged it should always be 0.5 and never scale.
Little chance for it, considering that - according to Meddler - when they buffed Lethality they did so for assassins and early game marksmen alike. Some people on boards might not like it, but marksmen lethality builds are intended.
That doesn't fix the problem it would still be broken on melee champs
indeed, needs other changes
I'd say the spellshield should be damage only. You want to jump onto a GP or a carry or the like without just getting nuked for it that should be the use for EoN. If you want to jump onto a carry protected by a tank or another strong peel champ while their CC is up you should die like a fool. That shouldn't be an option for assassins.
To be fair, it has a channel time of 1.5 seconds that can be cancelled by any form of damage and you can't do anything but walk around while channeling it, which in my opinion makes it fairly balanced. Does lethality need a bit of a nerf? Yes. Does the active cooldown on Edge of Night need to be nerfed a little too? Yes. But the shield itself is perfectly fine, imo.
But the shield lasts for 10 seconds. It's really easy to channel it before you go in, and it'll still be up when you need it.
Yeah, I wouldn't be opposed to them taking the shield uptime down to like 5 seconds.
the edge of night active shouldnt exist. But they're probably going to keep it in so making it melee only is a start
yeah. i wonder how they didnt realize it would be abused on ranged champions.
If he can delete you in less than a second, I don't think not having Edge of Night would have a lot of importance.
Replays exist, care to show this?
[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=HOEATLyz,comment-id=000b,timestamp=2017-02-12T01:41:30.977+0000)
Replays exist, care to show this?
you really need a replay to believe that graves can oneshot with a auto q r? His combo is super fast if he cancels properly
I know that the OP has been known to be hyperbolic at times, and there are plenty of sometimes hidden factors that the OP doesn't include (ie. How fed someone is). Hell, he complained about being deleted as Sona (one of the squishiest characters in the game) with no defense items, against a Burst mage.
Clearly they expect you to copy the spell Graves used so that you can delete him first.
made me laugh irl
no one made this to me before
Do I get a medal and elo boost for making a Master laugh?
More seriously, as I read Rubik's skills I just wandered the Dota wiki and holy crap those champs are scary. They would make Lee Sin and Yasuo quake in fear.
Before I say this, I don't main ADC. If you've ever played ADC it's basically (ATM) become a game of, either one shotting the enemy champion, before the enemy champion 1 shots you. Either that, or wanting to kys the whole game because you died 3 times early, and are useless for the rest of the game. ADC's are so squishy, that they kinda need the spell shield, since they probably shouldn't build a
on an ADC, because that would be considered troll. If you take that way from the ADC's that already get killed by anything (and everything) you'll have a role that less people want to play.
This item is disgusting regardless of range or melee. At least if a marksman buys it, i can see him comming. Rengar, kha, riven, shaco all just come out of nowhere with this shit and you can't get them off you.
This item needs bigger nerfs than that.
Also fuck MF, that ult bot is unstoppable once she get that item.
I used to think EoN was ok.
Still do on melee champions.
But something about being able to buy both Maw and EoN together with hp/level runes to be unkillable by most mages is crazy.
in what world does
and
delete none squishy's and if you are squishy why are you in a position for those two to catch you out?
I don't think it needs melee only but it does need a partial revert of the cool down buff and it needs to lose some offense stats either lethality or AD. There's just no trade off right now. If you look at duskblade it has a worse build path and cost while providing no defenses and only gives 5 more AD. Having an all purpose amazing item like EoN is fatal if you're trying to promote diverse build paths in bot lane which riot has been for the past 4 years.
It's extra bad when a "niche" build path like lethality adc becomes dominant because your pool of top tier carries is just varus and jhin. I would honestly consider hotfixes at this point.
or you know increase the active's cd and decrease the time the shield is active
Edge of Night needs some reduction in AD. Not Lethality, but AD. That way it's still strong on assassins but has much weaker scaling.
And a higher CD if used by a ranged champion. And a higher CD and lower duration in general.