Gangplank Rework: Final Draft
Passive: Pirate's Plunder
Gangplank earns 3 bonus gold on killing minions and small monsters, 6 on large monsters, and 15 on champions, epic monsters, and structures. This bonus is doubled if he kills them with Parrley.
Q: Parrrley RANGE: 625 COST: 42 / 49 / 56 / 63 / 70 MANA COOLDOWN: 9 / 8 / 7 / 6 / 5
Passive: Gangplank's critical strike damage is increased by 1% per 1% of his target's missing health. (Infinity Edge is additive, and will not stack with this passive.)
Active: Gangplank's next basic attack becomes ranged and is guaranteed to critically strike. The attack deals 110% / 120% / 130% / 140% / 150% of his AD (+ 22 / 24 / 26 / 28 / 30% AP) as physical damage, and earns bonus crit damage from his passive. Kills with Parrrley will earn twice the bonus gold and refunds the mana cost.
W: Remove Scurvy COST: 50 MANA COOLDOWN: 30 / 28 / 26 / 24 / 22
Passive: Gangplank generates stacks of scurvy whenever he is damaged by large monsters or champions. Each stack of scurvy will increase the effectiveness of the heal by 5% and reduces the cooldown of Remove Scurvy by one second. Maximum of 20 stacks.
ACTIVE: Gangplank eats oranges and becomes k, instantly removing all crowd control effects and healing himself between 50 / 100 / 150 / 200 / 250 (+0.5% bonus health)(+1% AP)and 100 / 200 / 300 / 400 / 500 (+ 10% bonus health)(+ 20% AP) depending on the amount of scurvy stacks. Scurvy stacks will reset after this ability is cast.
E: Hit the deck! RANGE: 100% Gangplank MS RADIUS: 550 COST: 70 / 85 / 100 / 115 / 130 MANA COOLDOWN: 38 / 36 / 34 / 32 / 30
ACTIVE: After a 0.5 second channel time, Gangplank rappels up to the crow's nest of his ship and disappears from the map for up to 2 seconds while revealing an 1100 radius area on the map. During this time, if Gangplank clicks and drags to an area, he will swing down and dropkick all nearby units in his path and knock them his movement speed in distance the direction he cast the ability (can only knockback one champion, any others in his path will be knocked aside). Gangplank cannot dash through walls after he chooses a target area. If Gangplank hits an enemy, he will deal 20 / 45 / 70 / 95 / 120 (+ 100% Bonus AD)(40% AP) physical damage. If he kicks an enemy into a wall, the ability will critically strike and stun them for 1.5 seconds. If a friendly champion clicks the starting area where Gangplank swings down, he will carry them the distance. If Gangplank does not choose an area within 2 seconds, he will jump down to his initial location, and 50% of the mana cost is refunded.
R: Cannon Barrage RANGE: Global COST: 100 MANA COOLDOWN: 120 / 100 / 80
ACTIVE: Gangplank marks a target 600-radius area and signals his ship to fire a cannonball barrage upon it . After 1 second of global audible cannon fire, the area is bombarded for 7 seconds, dealing 80 / 140 / 200 (+ 30% AP) magic damage every second; granting vision of the area; and slowing enemies inside it by 35% / 45% / 55%.
or
on the enemy team.