An Illaoi change that could be win-win; make E's tentacles spawn from Illaoi instead
You've ignored my attempts at conversation about the recent Illaoi buffs but I'll keep trying. I had this idea last night while playing her.
Instead of the Vessel mechanic debuffing the enemy with spawning tentacles (they'll still aggro tentacles in range) let it be a buff to Illaoi directly. Something like:
- If the spirit dies or the tether breaks, Illaoi resets her passive and puts it on reduced cooldown for the next 3 tentacles and the enemy is Vesseled. Vesseled units draw tentacle aggro.
This would solve a few things:
- Reduced frustration; no minigame of spawning and dodging tentacles all over your side of the lane.
- Reduced frustration; no getting cheese-sniped by an ulted tentacle that spawned on you while you were running away.
- More agency for Illaoi; having tentacle placement determined by your opponents feels horrible and they can lock you out of good spawns really hard if they're competent. Clever opponents can deny you good positioning that'd allow for a 3 or even 4-tentacle nest to build up. Since E is Illaoi's only way to get tentacles up quickly, its placement should be in her hands.
- Feels better; it's easier to notice and appreciate the power if you have control over where it spawns. Additionally it gives you more control over when they spawn, which is another thing that can be denied to you despite the Vessel mechanic being intended to be a punishment.
This is definitely a net buff but it'd also have the positive side effect of making her less annoying on a moment-to-moment basis, since she wouldn't force you to be wary of tentacles immediately every time you're debuffed. On the flip side it helps bolster her role as a nesting champion, because she could then advance and build her zone on her terms like she should have been able to since release.