Standardizing the Energy Costs on Zed and Lee Sin with the rest of the Energy users
TLDR
ALL Energy Users except for Zed use the entirety of their Energy bar in a full combo ALL Energy Users except for Lee and Zed have a low amount of reliability in their energy restore mechanics
In the following changes Lee and Zed get their energy costs adjusted and their energy restore mechanics adjusted to be more in line with the other Energy users in the game
on Live: 210 at 1 and 170 at 18
Q = 65/60/55/50/45 Energy
W = 45 Energy
E = 100/95/90/85/80 Energy
Restore(1)= 25 per stun from Innate
Restore(2)= 40 from first enemy hit with Lightning Rush (E)
on Live: 200 at 1 and 160 at 18
Q = 60 Energy
W = 80/75/70/65/60 Energy
E = 60/55/50/45/40 Energy
Restore(1)= 20/25/30/35/40 Energy from detonating Mark of the Assassin (Q)
on Live: 210 at all levels
Q = 60 Energy
W = 50 Energy
E = 100 Energy
Restore(1)= 10/20/30 Energy at levels 1/7/13 per Innate autoattack mechanic
Restore(2)= 40 Energy per enemy hit with Shadow Dash (E)
on Live: 165 at 1 and 125 at 18
Restore(1) = 20/25/30/35/40 Energy if enemies hit with mimicked W cast
on Here: 230 at 1 and 160 at 18
Restore(1)= 20/35/50/65/80 Energy if enemies hit with mimicked W cast
Restore is only 20/25/30/35/40 Energy if mimicked W cast is used on a Non Champion
Q Energy cost adjusted to 80/70/60/50/40 from 75/70/65/60/55 W Energy cost increased to 110/100/90/80/70 from 40/35/30/25/20 E Energy cost decreased to 40/35/30/25/20 from 50 at all ranks
W energy return increased to 40/50/60/70/80 from 20/25/30/35/40 Energy return is halved against Non Champions
on Live: 240 at all levels
Restore(1)= 30 Energy from Innate auto mechanic each time ability is cast
on Here: 240 at 1 and 200 at 18
Restore (1)= 45/60/75 Energy from Innate auto mechanic each time an ability with an Energy cost is cast
Restore (2)= 40/37.5/35/32.5/30 if W is used on an Ally
Restore is only 18/24/30 Energy from Innate auto mechanic if used entirely on Non Champions
Q1 Energy cost increased to 110/105/100/95/90 from 50 at all ranks Q2 Energy cost decreased to 0 from 30 W1 Energy cost increased to 80/75/70/65/60 from 50 at all ranks W2 Energy cost decreased to 0 from 30 E1 Energy cost remains at 50 E2 Energy cost decreased to 0 from 30
QWE CDs no longer start until either both abilities end their activations or both are used
W now refunds 50% of Energy Cost if used on an Ally
Flurry (Innate) now only activates if
uses Energy
Flurry (Innate) now lasts 5 seconds for 3 autoattacks instead of 3 seconds for 2 autoattacks
Flurry (Innate) Attack Speed bonus increased to 40/70/100% (Levels 1/7/13) from 40% at all levels
Flurry (Innate) Energy return per Autoattack increased to 15/20/25 Energy (Levels 1/7/13) from 15 Energy at all levels
Flurry (Innate) Energy return is reduced by 60% against non Champions