Standardizing the Energy Costs on Zed and Lee Sin with the rest of the Energy users

Kingsgrave··2 votes·261 views

TLDR

ALL Energy Users except for Zed use the entirety of their Energy bar in a full combo ALL Energy Users except for Lee and Zed have a low amount of reliability in their energy restore mechanics

In the following changes Lee and Zed get their energy costs adjusted and their energy restore mechanics adjusted to be more in line with the other Energy users in the game


Kennen on Live: 210 at 1 and 170 at 18 Q = 65/60/55/50/45 Energy W = 45 Energy E = 100/95/90/85/80 Energy Restore(1)= 25 per stun from Innate Restore(2)= 40 from first enemy hit with Lightning Rush (E)


Akali on Live: 200 at 1 and 160 at 18 Q = 60 Energy W = 80/75/70/65/60 Energy E = 60/55/50/45/40 Energy Restore(1)= 20/25/30/35/40 Energy from detonating Mark of the Assassin (Q)


Shen on Live: 210 at all levels Q = 60 Energy W = 50 Energy E = 100 Energy Restore(1)= 10/20/30 Energy at levels 1/7/13 per Innate autoattack mechanic Restore(2)= 40 Energy per enemy hit with Shadow Dash (E)


Zed on Live: 165 at 1 and 125 at 18 Restore(1) = 20/25/30/35/40 Energy if enemies hit with mimicked W cast

Zed on Here: 230 at 1 and 160 at 18 Restore(1)= 20/35/50/65/80 Energy if enemies hit with mimicked W cast Restore is only 20/25/30/35/40 Energy if mimicked W cast is used on a Non Champion

Q Energy cost adjusted to 80/70/60/50/40 from 75/70/65/60/55 W Energy cost increased to 110/100/90/80/70 from 40/35/30/25/20 E Energy cost decreased to 40/35/30/25/20 from 50 at all ranks

W energy return increased to 40/50/60/70/80 from 20/25/30/35/40 Energy return is halved against Non Champions


LeeSin on Live: 240 at all levels Restore(1)= 30 Energy from Innate auto mechanic each time ability is cast

LeeSin on Here: 240 at 1 and 200 at 18 Restore (1)= 45/60/75 Energy from Innate auto mechanic each time an ability with an Energy cost is cast Restore (2)= 40/37.5/35/32.5/30 if W is used on an Ally Restore is only 18/24/30 Energy from Innate auto mechanic if used entirely on Non Champions

Q1 Energy cost increased to 110/105/100/95/90 from 50 at all ranks Q2 Energy cost decreased to 0 from 30 W1 Energy cost increased to 80/75/70/65/60 from 50 at all ranks W2 Energy cost decreased to 0 from 30 E1 Energy cost remains at 50 E2 Energy cost decreased to 0 from 30

LeeSin QWE CDs no longer start until either both abilities end their activations or both are used W now refunds 50% of Energy Cost if used on an Ally

Flurry (Innate) now only activates if LeeSin uses Energy Flurry (Innate) now lasts 5 seconds for 3 autoattacks instead of 3 seconds for 2 autoattacks Flurry (Innate) Attack Speed bonus increased to 40/70/100% (Levels 1/7/13) from 40% at all levels Flurry (Innate) Energy return per Autoattack increased to 15/20/25 Energy (Levels 1/7/13) from 15 Energy at all levels Flurry (Innate) Energy return is reduced by 60% against non Champions


3 Comments

Downrun1 votes

Maybe instead of making Zed's W cost so much compared to live, have it cost energy for him to swap with his shadow? Just a thought.

Kingsgrave2 votes

{quoted}

Maybe instead of making Zed's W cost so much compared to live, have it cost energy for him to swap with his shadow? Just a thought.

The point is to reduce his ability to freely poke you unless he uses his refund mechanic intelligently. Thats the point of every Energy champion except for him for some reason.

Kingsgrave1 votes

I think it would be cool if Wukong and Jax could be Energy Users

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