As a Rengar main.. These changes.
I am kind of looking forward too, not gana lie xD
I am kind of looking forward too, not gana lie xD
urgot will forever beat his ass
I love when they "nerf" 20% AD from 1 basic attack just to add 10 % to the next 5 seconds and maybe at least 7ish basic attacks......
At least now you have more than 0.3 seconds to react to him.
.2* Never doubt the Critgar
I love when they "nerf" 20% AD from 1 basic attack just to add 10 % to the next 5 seconds and maybe at least 7ish basic attacks......
That's good. They want to stop Rengar from murdering champs mid leap, they don't want him to stop murdering them altogether.
So, stop assassin rengar = make him useless
Well, yes? An assassin needs to be able to murder somebody, but Rengar had stupid amounts of burst in a stupidly short time. Giving him roughly similar damage but making it take longer (I always envisioned him as being somebody who needs to commit more to a fight, anyway, compared to Kha'Zix, what with his tank stats from his roar thing.
Assassins can burst in a stupidly short time because of "snowballing", thats the high risk high reward mechanic, if you counter jungle rengar early, rengar will lose its presence in game and will be forced to build tank, forced to loose his great mid game, and play meh late game when then are all grouped and can easy peel the rengar.
Don't forget about rengar's special friend, critical strike!
HES OP AND UNSKILLED NURF ASAP
Rengar [Still Poking around - maybe be more] * Base armor increased to 27.88 from 25.88
Savagery (Q) :
*Ferocity effect damage lowered to 130% of AD from 150%
*Ferocity effect Attack damage bonus for 5 seconds increased to 20% from 10%
Is the information for the nerfs!
Feel free to discuss. <3
Your looking forward to being banned every game?
As you should because he got buff'd which absolutely blows my mind. Is rengar relatively weak in plat+ play? I honestly expected him to be getting nerf's but apparently Soraka is still too powerful xD.
The change to the E with the jump is something I would have to see for myself before deciding if it's a nerf or buff.
If Riot just brings back trinkets he would be balanced. But of course they don't want to try and actually fix their mistakes.
http://33.media.tumblr.com/f0d754dadf47a5aa79d6975735ee21fe/tumblr_inline_ne2bnsjzI41qfq25i.png
That is good to hear (support main).
I am SOOOO looking forward to these too. Not only these are a massive buff, they also kinda look like a nerf to the sheep.
I am SOOOO looking forward to these too. Not only these are a massive buff, they also kinda look like a nerf to the sheep.
To be fair, I doubt Rengar is actually too strong right now. People are banning him because they hate him, not because he's necessarily OP. People might not oppose a buff to him as long as it makes him feel less horrible to play against.
That said, I doubt the Q nerf is enough to stop him one-shotting people so I'm pretty sure people will now complain about him doing that while having significantly better sustained damage. If this really is such a buff then he's going to get nerfed after anyway so I guess enjoy one patch of fun.
People are banning him because of his broken kit. Nobody wants him on their team and nobody wants to fight him. He's either going to snowball to the point he one-shots an ADC in .01 seconds or he's going to just die before he does anything productive for his team.
So, it looks like they're lowering his up-front burst potential while increasing his longer fight potential?
I'm ok with this. Rengar's always kinda walked a fine line between assassin and fighter, and this looks like it's bringing him back a little to the fighter side.
As a fellow Rengar main, I kind of like these changes tbh. The jump change honestly feels like both a QOL change and a pseudo-nerf, which is fine. Q is just a simple power shift so us dedicated Rengar players shouldn't feel it too much. And having a .25 sec cast time on mid-air E feels like it's not going to be too much different from live E once I try it out. And having it being castable outside of it's range is insanely nice when you jump on someone but your mouse is still in the position of where you want to move Rengar. The R change actually seems a little bit more of a buff since you get MS no matter if you are moving to a champ or not. And the "!" marker increase doesn't seem that painful, I think it may just make me want to rush a
over
once I pick up
and
.
Now that Rengar gets MS no matter where he's moving, can he get the "Ghosting" visual like Kha'Zix has when stealthed and other champions with MS-changing abilities? Would be really cool to see Rengar have that again like he did pre-rework.